Own your asset library. Find anything. Import only what you need.
Turn Asset Store purchases, packages, projects, archives, and local media into a fast catalog you control — without importing full packages or paying for a mandatory cloud service.

Browse and search indexed content locally, with no mandatory online service or cloud storage fee.
Keep a portable SQLite catalog or use MySQL/MariaDB for concurrent team access.
Bring in selected files and intelligently resolved dependencies instead of an entire package.
Save project space, compile time, and search time.
Asset Inventory turns even a very large collection into a responsive, visual library that stays under your control and helps you bring only the right content into each project.
Keep the catalog in your hands
Search existing indexed content offline. Your catalog, metadata, previews, and AI captions stay on infrastructure you control.
Stay fast at library scale
Browse thousands or tens of thousands of packages and millions of file records without turning every search into a waiting game.
Find assets by what they show
Optionally caption previews with local Ollama or LM Studio models so badly named files become discoverable by their actual visual content.
See more before importing
Generate high-quality previews for models, materials, UI, fonts, video, particles, VFX, animation, audio, and other types Unity does not preview well by default.
Import only what the project needs
Select a useful file, analyze dependencies — including script relationships — and materialize the smallest practical set instead of cluttering the project.
Choose local simplicity or team scale
Start instantly with portable SQLite, or connect MySQL/MariaDB when multiple people need reliable concurrent access.
Export without lock-in
Export catalog data as CSV, static HTML, package contents, license reports, JSON overrides, Markdown, or your own template-driven format.
Spend less time maintaining projects
Smaller imports mean faster package intake, fewer asset refreshes, shorter compile and rebuild cycles, and a cleaner Unity project.
Real workflows. Real Unity output.
Turn a scattered asset collection into a library your whole team can use.
Search everything, understand what you found, and move only the assets your project actually needs.