Asset Inventory · Articles
Articles on Unity asset management
Field notes from building Asset Inventory: organizing large Unity asset libraries, Asset Store downloads, selective imports, local AI search and editor tooling.
October 18, 2026Smaller Unity projects: import assets, not packages
Most project bloat starts with importing a whole package for one asset. Where size and slowness come from, the manual ways to stay lean, and dependency-aware imports that bring 33.7 MB instead of 497 MB.
October 15, 2026Unity Asset Store sale checklist: buy what you need, not what you own
A checklist for before, during and after an Asset Store sale, so new purchases fill real gaps in your projects instead of duplicating packages you already own.
September 16, 2026How to organize Unity Asset Store downloads: six approaches compared
Labels, folders, spreadsheets, standalone apps, a cloud DAM or an index inside Unity: what each approach is good at, where each one stops, and a practical setup for a large Asset Store library.
September 5, 2026Where Unity stores Asset Store downloads, and how to move the cache
Every Asset Store download stays in one cache folder until you delete it. Where that folder lives, how to move it, what cleaning it up costs, and how Asset Inventory keeps deleted packages searchable.
August 28, 2026I Migrated 31 Unity MCP Tools to the New Unity CLI. It Was Easier Than I Expected
Moving Asset Inventory’s 31 MCP tools to the new Unity CLI came down to shared product operations behind thin CLI and MCP adapters. I also benchmarked latency and memory for direct commands, a warm shell, and persistent MCP.
August 27, 2026I Bought a Unity Humble Bundle. Then I Had to Find Anything in It
Dozens of Unity packages and archives from one bundle, and no way to browse them. How one indexed folder turned the downloads into a searchable library without unpacking or importing everything.
August 2, 2026The Case for an Offline-First Unity Asset Library
Cloud collaboration is powerful, but most Unity libraries already live on local drives. Why an offline-first index can be broader, faster and cheaper, and how it works alongside Unity Asset Manager.
July 30, 2026How I Migrated a Commercial Unity Editor Tool from IMGUI to UI Toolkit with Codex
I used Codex to take Asset Inventory from 45 C# files containing OnGUI to zero in 21 days and 321 prompts. The key was a closed validation loop inside Unity through MCP, plus incremental slices, preserved state, and shared Common components.
March 22, 2024Unity Asset Management on Steroids
The story behind Asset Inventory: why packages are the wrong entry point, and eleven steps from a simple index to selective import, backups, reverse lookup and team use.Asset Inventory