Design real LED systems, not flat screens with a texture.
Build panels, cabinets, walls, ribbons, corner displays, and curved or 360-degree installations through one approachable topology-to-content workflow.

Work with pitch, emitters, panels, cabinets, seams, physical dimensions, and cabinet depth.
Create flat walls, ribbons, curved surfaces, corner wraps, and closed 360-degree boards.
Connect topology, sources, compositions, playlists, synchronized groups, and final rendering without assembling separate systems.
Go from physical layout to believable live output in one system.
LED Studio combines the way real LED installations are designed with Unity-friendly authoring, so sophisticated venue displays remain fast to create and easy to control.
Author the real physical structure
Design in real units with LED pitch, emitter shape, cabinet grids, seams, reusable profiles, and controllable body extrusion.
Create sophisticated topology quickly
Use guided creation for panels, walls, ribbons, corner wraps, curved boards, and 360-degree cylinders instead of hand-building meshes.
Feed it with almost any content
Drive displays from text, images, video, cameras, Canvas, UI Toolkit, timers, scores, render textures, and custom live sources.
Compose and schedule complete shows
Layer sources into reusable compositions, sequence them in playlists, and synchronize groups of panels across a venue.
Make the result read as LED hardware
Use emitter fill, brightness response, bloom, cabinet seams, close-up diode detail, anti-moire reduction, and optional defects.
Scale from one sign to a venue
Reuse profiles and logical layouts, coordinate multi-panel boards, and control the result from the Editor, Timeline, or runtime code.
Real workflows. Real Unity output.
Build the display the venue actually calls for.
Start with a panel or wizard, shape it around the environment, add live content, and keep the complete installation under one coherent workflow.