Turn authored text into production-ready 3D typography.
Transform Text Studio content into extruded lettering with curated styles, bevels, layered geometry, material regions, spatial layouts, interaction, and render-pipeline-ready output.

Keep Text Studio source, reveal, effects, color, placement, and events while the renderer turns every glyph into dimensional geometry.
Apply curated styles immediately, then refine faces, bevels, depth, layer stacks, material regions, contours, and quality settings.
Use spatial layouts, native 3D effects, interaction, physics, world-space UI, and pipeline-aware materials in production environments.
Faster dimensional text, measured.
Browse matched CPU, allocation, and retained-memory results for static and per-letter 3D typography, with every claim tied to a named workload.
Static 256-glyph topology
Repeated same-length topology generation for 256 glyphs.
128 per-letter objects
Repeated rebuilds while retaining independent output for every letter.
Static workload GC
Allocated bytes per measured frame on the 256-glyph static workload.
Retained native memory
Median retained native process memory on the 256-glyph provider-isolated workload.
Representative matched workloads where Text Studio 3D leads. Results are scenario-specific and lower is better. This snapshot covers selected workloads rather than the complete Performance Lab suite.
Give typography real depth without creating a second text workflow.
Text Studio 3D adds dimensional geometry and material control to the semantic authoring, lifecycle, and effect system already used by the base product.
Begin with curated 3D styles
Apply polished style assets that bundle geometry, bevel, depth, layers, material regions, and presentation choices into practical starting points.
Shape faces, bevels, and depth
Control the silhouette and profile of each glyph with prepared fonts, face settings, extrusion depth, bevel profiles, and quality tiers.
Build layered dimensional forms
Stack fills, strokes, offsets, shells, and contours to create dimensional titles, logos, signs, and interface treatments.
Direct materials by region
Assign distinct material behavior to fronts, backs, sides, edges, and inner surfaces for lighting-ready PBR results.
Arrange text through space
Use paths, depth, deformation, and spatial placement while preserving the authored order, semantic ranges, and Text Studio lifecycle.
Animate with 3D-aware effects
Carry base Text Studio motion into the generated mesh and add dimensional effects designed for depth, layers, lighting, and spatial movement.
Add interaction and physical response
Connect targets, forces, colliders, and interaction flows so typography can react as part of the scene instead of remaining decorative.
Match the project workload
Tune output, caching, quality, and materials for Built-in, URP, and HDRP projects, from live text to frozen production titles.
Move from a line of text to a finished 3D title in one workflow.
Choose a style, shape the geometry and materials, place it in the scene, then keep the text live, animated, and connected to the rest of Text Studio.