Text Studio ยท Articles

Articles on text animation in Unity

Field notes from building Text Studio: typewriter timing, TextMeshPro pitfalls, rich text tags, UI Toolkit text, accessibility, benchmarks and performance on Quest.

November 11, 2026

Styled text on phones and Quest: what we measured

A reviewer found Text Studio 1.2 slow on phones. Here is what went wrong, what 1.3 and 1.4 changed, how styled labels now compare with TextMeshPro and UniText on a tablet, an iPad and Quest 3, and where mobile is still slower.
November 11, 2026

Unity rich text tags: the complete list for TextMeshPro, UI Toolkit and UI Text

One table of every documented rich text tag in TextMeshPro, UI Toolkit and the legacy UI Text component, with the differences that trip people up, syntax rules, and how custom animation tags work on top.
October 19, 2026

How we benchmark Unity text animation tools

Matched workloads, clean IL2CPP players, three repetitions and a fixed verdict rule. The October 2026 PC run in full: where Text Studio leads, where it ties and where UniText, uRocks and Damage Numbers Pro are faster.
October 9, 2026

Why a TextMeshPro typewriter breaks your text effects

maxVisibleCharacters, color and alpha changes make TextMeshPro rebuild its mesh and wipe vertex edits. The mechanics, a plain TMP fix with one owner per frame, and how Text Studio avoids the conflict.
September 28, 2026

Reduced motion and flashing text in games

Animated text is the most common moving element in a game's UI. The relevant guidance on motion and flashing, practical rules for text effects and typewriters, and Text Studio's Full, Reduced and No Motion policy.
September 24, 2026

Typewriter timing that reads like speech

Good typewriter text follows the rhythm of speech: pauses after punctuation, no pause after Dr., word reveals for readability, and a first press that completes the line. Concrete numbers from Text Studio's timing presets.
September 21, 2026

Animating UI Toolkit text from Unity 6.2 to 6.5

PostProcessTextVertices gives UI Toolkit per-glyph access from Unity 6000.3, and Unity 6.5 made the Advanced Text Generator the default. What changed, the pitfalls for animation code, and how Text Studio covers 2023.2 through 6.5+.
August 30, 2026

Building a text animation platform for Unity

Text in games tends to become a pile of unrelated scripts. The design behind Text Studio: one source with Reveal, Active and Hide, output for every Unity text system, measured performance, integrations, accessibility and a store film made with it.
August 17, 2026

Write a custom text effect in five minutes

Most custom looks need no code: a Composed Effect stacks existing effects and channels. When you do need an algorithm, a Code Effect asset is one parameter struct and one evaluate method, used as a tag like any built-in.
Text Studio

Style and animate every word in Unity.