Skip to content

AssetOrigin

ClassAssetInventoryAssetInventory.Editor
public sealed class AssetOrigin

Serializable Asset Store origin metadata used to stamp imported files with their product, package, version, and upload identity.

public int productId

Returns

System.Int32

public string packageVersion

Returns

System.String

public string packageName

Returns

System.String

public string assetPath

Returns

System.String

public int uploadId

Returns

System.Int32

public AssetOrigin(int productId = 0, string packageName = "", string packageVersion = "", int uploadId = 0)

Creates Asset Store origin metadata from the supplied product, package, version, and upload identifiers.

Parameters

Name Type
productId System.Int32
packageName System.String
packageVersion System.String
uploadId System.Int32
public AssetOrigin()

public object ToUnity()

Creates Unity’s editor asset-origin object when that API is available, or returns null on unsupported Unity versions.

Returns

System.Object

public override string ToString()

Returns

System.String