AssetOrigin
public sealed class AssetOriginSerializable Asset Store origin metadata used to stamp imported files with their product, package, version, and upload identity.
Fields
Section titled “Fields”
productId
Section titled “productId”public int productIdReturns
System.Int32
packageVersion
Section titled “packageVersion”public string packageVersionReturns
System.String
packageName
Section titled “packageName”public string packageNameReturns
System.String
assetPath
Section titled “assetPath”public string assetPathReturns
System.String
uploadId
Section titled “uploadId”public int uploadIdReturns
System.Int32
Constructors
Section titled “Constructors”
AssetOrigin(int, string, string, int)
Section titled “AssetOrigin(int, string, string, int)”public AssetOrigin(int productId = 0, string packageName = "", string packageVersion = "", int uploadId = 0)Creates Asset Store origin metadata from the supplied product, package, version, and upload identifiers.
Parameters
| Name | Type |
|---|---|
productId |
System.Int32 |
packageName |
System.String |
packageVersion |
System.String |
uploadId |
System.Int32 |
AssetOrigin()
Section titled “AssetOrigin()”public AssetOrigin()Methods
Section titled “Methods”
ToUnity()
Section titled “ToUnity()”public object ToUnity()Creates Unity’s editor asset-origin object when that API is available, or returns null on unsupported Unity versions.
Returns
System.Object
ToString()
Section titled “ToString()”public override string ToString()Returns
System.String