Technical Details
Unity Compatibility
Most features of the tool are usually compatible with Unity from version 2021.3 up to the latest beta and tested on Windows and Mac. Linux is also reported to work just fine but is not in active testing. Some features require specific minimal Unity versions. See all exceptions below:
Feature | Restrictions |
Automatically detect custom asset cache location | 2022.1+ |
Integration into Unity Search (CTRL + K) | 2022.2+ |
Asset Manager integration | 2022.3+ |
Unity Asset Origin | 2023.1+ |
VFX previews | 6000.0+ |
Main toolbar button | 6000.3+ |
MCP Server | 6000.3+ |
Folders
Inside the AssetInventory directory, three additional folders will be created:
- Previews: containing all images for the asset catalog
- Extracted: containing temporarily extracted files. You can safely delete the Extracted folder at any time if needed. The size of the folder can be limited with the Limiter feature under Settings/Locations.
- Backup: acting as the default location for package backups
Some operations require Unity to perform work, e.g. creating previews. For such tasks, the folder _AssetInventoryPreviewsTemp will appear under Assets for a short time and will be automatically removed again once done.
Limitations
- Dependencies can only be calculated in packages that use text/yaml serialization. A few legacy packages still use binary serialization. These packages also work in most cases except if Unity cannot resolve them, e.g. because of missing scripts on prefabs.
- Running the game view maximized on play and having the Asset Inventory window docked will cause it to reinitialize, resetting all search settings.