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Third Party

Usage

Asset Inventory uses multiple third-party libraries that really make it shine:

  • Package2Folder by Code Stage uses an ingenious idea to intercept the Unity package manager and adjust the target folder where to install assets to.
  • SQLite is a great way to store data in a single file while providing easy and fast database operations.
  • SQLite-Net is an amazing extension to SQLite offering convenient high-level functions when executing SQL queries.
  • Editor Audio Utils does a great job to allow playing audio files also while not in play mode.
  • SharpCompress for extracting zip and rar archives.
  • LibGit2Sharp for working with Git repositories.
  • Scriban for templating capabilities.
  • ImageSharp provides an alternative to System.Drawing which works on Mac and Linux.

Integration

Assets that already integrate with Asset Inventory:

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Makes it really easy to pick new prefabs to spawn and textures to use in your procedural content. Access all your assets quickly with just a few clicks. The corresponding selectors will appear automatically once you have both tools imported in your project.