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Troubleshooting

Board Is Blank

  • Confirm the GameObject has a renderer and a material using LED Studio/LED Board.
  • Confirm the controller target renderer and material slot are correct.
  • Confirm at least one data source exists, a direct Source Asset or LED Composition is assigned, or the active playlist entry has valid content.
  • If using a Composition live input layer, confirm the layer input name exactly matches a board input binding name.
  • Enter Play Mode for playlist-driven content and time-dependent sources.

Material Is Pink

  • Confirm the target render pipeline is installed and active.
  • Reimport the package if the LED Studio/LED Board shader is missing.
  • For examples, confirm non-board geometry uses LED Studio example shaders.

Composition Layer Does Not Appear

  • Check layer opacity and priority.
  • Check normalized zone values.
  • Check fit mode, opacity, priority, and reduction settings.
  • Confirm the layer source exists.
  • For scene components, confirm SourceId matches runtime API calls; for Composition live inputs, confirm InputName matches the board input binding exactly.
  • Remember that Video, Canvas, Chart, and some live sources require scene components or direct texture bindings.

Cabinet Seams Look Wrong

  • Check that cabinet columns and rows evenly divide the logical resolution.
  • Reduce seam width if seams are too heavy.
  • Adjust bezel darkening for the target camera distance and lighting.

Generated Body or Topology Looks Wrong

  • Confirm the board is using a generated topology mesh, not a custom mesh you want to preserve.
  • Refresh the generated topology mesh after changing topology, extrusion, or profile settings.
  • If side or back materials are missing, assign a default side material or per-side overrides in Board Body materials.
  • For full 360-degree curved boards, left and right side caps are intentionally absent because the board is closed.
  • Confirm Auto Scroll or Blink is enabled on the text, timer, score, or Source Asset.
  • Confirm Board Timing or Group Timing is not paused by a zero Time Scale or Manual clock/update phase.
  • In edit mode, enable Tick In Edit Mode if you want authoring previews to animate without entering Play Mode.
  • For Seamless Wrap, confirm the text plus minimum padding can fit on the selected scroll axis; otherwise LED Studio falls back to normal scrolling.

Boards Are Out of Sync

  • Confirm each board or playlist uses the same sync group ID.
  • In Play Mode, open Tools > LED Studio > LED Studio Window > Sync Groups and verify the group is registered.
  • Use SetSyncClock when game code needs to reset or scrub time, and confirm boards in the same sync group use compatible timing settings.