Skip to contentBoard Is Blank
- Confirm the GameObject has a renderer and a material using LED Studio/LED Board.
- Confirm the controller target renderer and material slot are correct.
- Confirm at least one data source exists, a direct Source Asset or LED Composition is assigned, or the active playlist entry has valid content.
- If using a Composition live input layer, confirm the layer input name exactly matches a board input binding name.
- Enter Play Mode for playlist-driven content and time-dependent sources.
Material Is Pink
- Confirm the target render pipeline is installed and active.
- Reimport the package if the LED Studio/LED Board shader is missing.
- For examples, confirm non-board geometry uses LED Studio example shaders.
Composition Layer Does Not Appear
- Check layer opacity and priority.
- Check normalized zone values.
- Check fit mode, opacity, priority, and reduction settings.
- Confirm the layer source exists.
- For scene components, confirm SourceId matches runtime API calls; for Composition live inputs, confirm InputName matches the board input binding exactly.
- Remember that Video, Canvas, Chart, and some live sources require scene components or direct texture bindings.
Cabinet Seams Look Wrong
- Check that cabinet columns and rows evenly divide the logical resolution.
- Reduce seam width if seams are too heavy.
- Adjust bezel darkening for the target camera distance and lighting.
Generated Body or Topology Looks Wrong
- Confirm the board is using a generated topology mesh, not a custom mesh you want to preserve.
- Refresh the generated topology mesh after changing topology, extrusion, or profile settings.
- If side or back materials are missing, assign a default side material or per-side overrides in Board Body materials.
- For full 360-degree curved boards, left and right side caps are intentionally absent because the board is closed.
Text Scroll or Blink Does Not Move
- Confirm Auto Scroll or Blink is enabled on the text, timer, score, or Source Asset.
- Confirm Board Timing or Group Timing is not paused by a zero Time Scale or Manual clock/update phase.
- In edit mode, enable Tick In Edit Mode if you want authoring previews to animate without entering Play Mode.
- For Seamless Wrap, confirm the text plus minimum padding can fit on the selected scroll axis; otherwise LED Studio falls back to normal scrolling.
Boards Are Out of Sync
- Confirm each board or playlist uses the same sync group ID.
- In Play Mode, open Tools > LED Studio > LED Studio Window > Sync Groups and verify the group is registered.
- Use SetSyncClock when game code needs to reset or scrub time, and confirm boards in the same sync group use compatible timing settings.