PreviewTypeFlags
[Flags]public enum PreviewTypeFlagsFlags to track which preview types need regeneration
Fields
Section titled “Fields”
None = 0Returns
AssetInventory.PreviewTypeFlags
Model3D
Section titled “Model3D”Model3D = 1Returns
AssetInventory.PreviewTypeFlags
FBX = 2Returns
AssetInventory.PreviewTypeFlags
UI = 4Returns
AssetInventory.PreviewTypeFlags
Particle
Section titled “Particle”Particle = 8Returns
AssetInventory.PreviewTypeFlags
VFX = 16Returns
AssetInventory.PreviewTypeFlags
Font = 32Returns
AssetInventory.PreviewTypeFlags
Video = 64Returns
AssetInventory.PreviewTypeFlags
Material
Section titled “Material”Material = 128Returns
AssetInventory.PreviewTypeFlags
Anim = 256Returns
AssetInventory.PreviewTypeFlags
All = Video | AllRenderedReturns
AssetInventory.PreviewTypeFlags
AllRendered
Section titled “AllRendered”AllRendered = Model3D | FBX | UI | Particle | VFX | Font | Material | AnimReturns
AssetInventory.PreviewTypeFlags
AllAnimated
Section titled “AllAnimated”AllAnimated = Model3D | FBX | Particle | VFX | Video | AnimReturns
AssetInventory.PreviewTypeFlags