Troubleshooting
- If the chart is blank, check Data diagnostics, real marks or rows, 3D Chart Type, non-zero Plot Size and the active camera. Editor preview data is not included in Play Mode or builds.
- If materials are pink, select a valid Surface Material or Material Override and confirm the shader program supports the installed pipeline version.
- If depth looks flat, check Z mapping, automatic series lanes, Z domain and plot range, PlotSize.z and Preserve Data Proportions.
- If axes or labels are missing, enable Draw Axes, inspect Axis Labels and the shared theme's 3D label settings, and check contrast against the background.
- If scene selection does nothing, add ChartRaycaster to the rendering camera, keep an EventSystem and input module in the scene, and enable the applicable Behavior settings.
- If a UI tile redraws too often, keep Refresh Hz at zero, disable unnecessary Auto Rotate or animations, and check for repeated data or definition changes.
- If a snapshot is black or cropped, start with Hero options, enable AutoFrame, raise FramingPadding, and verify theme/materials.
Troubleshooting Checklist
Problem | Check |
|---|---|
Chart is blank | Data diagnostics, mark count, 3D chart type, PlotSize, and active camera. |
Pink materials | Surface preset, material override, shader fallback, and active render pipeline. |
Data source ignored | Enabled source on the chart or eligible parent, published frame, runtime data overrides, and Marks channel mappings. |
Depth looks flat | Explicit Z values, series lanes, ChartZScaleDomain, ChartZScaleRange, and PlotSize.z. |
Selection missing | Camera ChartRaycaster, EventSystem and input module, Behavior selection settings, and the correct view for UI outputs. |
UI tile too expensive | Displayed pixel size, supersampling, Refresh Hz, Auto Rotate, scene chrome and repeated data changes. |
Snapshot cropped | Hero options, AutoFrame, FramingPadding, PlotSizeOverride, and theme/material validity. |
HDRP mismatch | Installed HDRP version, chart shader program, material overrides, transparency, exposure, tonemapping and fog. |