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Troubleshooting

  • If the chart is blank, check Data diagnostics, real marks or rows, 3D Chart Type, non-zero Plot Size and the active camera. Editor preview data is not included in Play Mode or builds.
  • If materials are pink, select a valid Surface Material or Material Override and confirm the shader program supports the installed pipeline version.
  • If depth looks flat, check Z mapping, automatic series lanes, Z domain and plot range, PlotSize.z and Preserve Data Proportions.
  • If axes or labels are missing, enable Draw Axes, inspect Axis Labels and the shared theme's 3D label settings, and check contrast against the background.
  • If scene selection does nothing, add ChartRaycaster to the rendering camera, keep an EventSystem and input module in the scene, and enable the applicable Behavior settings.
  • If a UI tile redraws too often, keep Refresh Hz at zero, disable unnecessary Auto Rotate or animations, and check for repeated data or definition changes.
  • If a snapshot is black or cropped, start with Hero options, enable AutoFrame, raise FramingPadding, and verify theme/materials.

Troubleshooting Checklist

Problem

Check

Chart is blank

Data diagnostics, mark count, 3D chart type, PlotSize, and active camera.

Pink materials

Surface preset, material override, shader fallback, and active render pipeline.

Data source ignored

Enabled source on the chart or eligible parent, published frame, runtime data overrides, and Marks channel mappings.

Depth looks flat

Explicit Z values, series lanes, ChartZScaleDomain, ChartZScaleRange, and PlotSize.z.

Selection missing

Camera ChartRaycaster, EventSystem and input module, Behavior selection settings, and the correct view for UI outputs.

UI tile too expensive

Displayed pixel size, supersampling, Refresh Hz, Auto Rotate, scene chrome and repeated data changes.

Snapshot cropped

Hero options, AutoFrame, FramingPadding, PlotSizeOverride, and theme/material validity.

HDRP mismatch

Installed HDRP version, chart shader program, material overrides, transparency, exposure, tonemapping and fog.