AxesRenderData
public struct AxesRenderDataAxis geometry (baseline, tick positions, colors).
Fields
Section titled “Fields”
PlotArea
Section titled “PlotArea”public Rect PlotAreaReturns
UnityEngine.Rect
ShowXAxis
Section titled “ShowXAxis”public bool ShowXAxisReturns
System.Boolean
ShowYAxis
Section titled “ShowYAxis”public bool ShowYAxisReturns
System.Boolean
XAxisColor
Section titled “XAxisColor”public Color XAxisColorReturns
UnityEngine.Color
YAxisColor
Section titled “YAxisColor”public Color YAxisColorReturns
UnityEngine.Color
LineWidth
Section titled “LineWidth”public float LineWidthReturns
System.Single
YAxisOnRight
Section titled “YAxisOnRight”public bool YAxisOnRightReturns
System.Boolean
BaselineY
Section titled “BaselineY”public float BaselineYReturns
System.Single
XTickPositions
Section titled “XTickPositions”public IReadOnlyList<float> XTickPositionsReturns
System.Collections.Generic.IReadOnlyList{System.Single}
YTickPositions
Section titled “YTickPositions”public IReadOnlyList<float> YTickPositionsReturns
System.Collections.Generic.IReadOnlyList{System.Single}
TickLength
Section titled “TickLength”public float TickLengthReturns
System.Single