BarGeometry
public struct BarGeometryScreen-space geometry for a single bar.
Fields
Section titled “Fields”
public float XX position of bar left edge.
Returns
System.Single
public float YY position of bar bottom (Cartesian) or top (GUI).
Returns
System.Single
public float WidthWidth of the bar.
Returns
System.Single
Height
Section titled “Height”public float HeightHeight of the bar.
Returns
System.Single
MarkIndex
Section titled “MarkIndex”public int MarkIndexMark index this bar represents.
Returns
System.Int32
SeriesIndex
Section titled “SeriesIndex”public int SeriesIndexSeries index this bar belongs to.
Returns
System.Int32
DataPointIndex
Section titled “DataPointIndex”public int DataPointIndexData point index within the series.
Returns
System.Int32
public Color ColorColor of the bar.
Returns
UnityEngine.Color
public float ValueData value this bar represents.
Returns
System.Single
IsNegative
Section titled “IsNegative”public bool IsNegativeWhether this bar represents a negative value.
Returns
System.Boolean
CornerRadius
Section titled “CornerRadius”public float CornerRadiusCorner radius for rounded bars.
Returns
System.Single
IsLeftmostOrBottommost
Section titled “IsLeftmostOrBottommost”public bool IsLeftmostOrBottommostWhether this is the leftmost bar in a horizontal stack (or bottommost in vertical).
Returns
System.Boolean
IsRightmostOrTopmost
Section titled “IsRightmostOrTopmost”public bool IsRightmostOrTopmostWhether this is the rightmost bar in a horizontal stack (or topmost in vertical).
Returns
System.Boolean