ChartScaleSettings
public sealed class ChartScaleSettingsExplicit color and symbol scales; anything left empty follows the theme.
Methods
Section titled “Methods”
Clone()
Section titled “Clone()”public ChartScaleSettings Clone()Copies the scale settings and mapping lists, including separate gradient styles.
Returns
ChartGuru.ChartScaleSettings
Constructors
Section titled “Constructors”
ChartScaleSettings()
Section titled “ChartScaleSettings()”public ChartScaleSettings()Properties
Section titled “Properties”
Colors
Section titled “Colors”public List<ChartColorMapping> Colors { get; }Returns
System.Collections.Generic.List{ChartGuru.ChartColorMapping}
Gradients
Section titled “Gradients”public List<ChartGradientMapping> Gradients { get; }Returns
System.Collections.Generic.List{ChartGuru.ChartGradientMapping}
Symbols
Section titled “Symbols”public List<ChartSymbolMapping> Symbols { get; }Returns
System.Collections.Generic.List{ChartGuru.ChartSymbolMapping}
ColorScalePreset
Section titled “ColorScalePreset”public int ColorScalePreset { get; set; }Returns
System.Int32
OverrideColorDomain
Section titled “OverrideColorDomain”public bool OverrideColorDomain { get; set; }Returns
System.Boolean
ColorDomain
Section titled “ColorDomain”public Vector2 ColorDomain { get; set; }Returns
UnityEngine.Vector2
OverrideSymbolSizeRange
Section titled “OverrideSymbolSizeRange”public bool OverrideSymbolSizeRange { get; set; }Returns
System.Boolean
SymbolSizeRange
Section titled “SymbolSizeRange”public Vector2 SymbolSizeRange { get; set; }Returns
UnityEngine.Vector2
OverrideXRange
Section titled “OverrideXRange”public bool OverrideXRange { get; set; }Returns
System.Boolean
XRange
Section titled “XRange”public Vector2 XRange { get; set; }Returns
UnityEngine.Vector2
OverrideYRange
Section titled “OverrideYRange”public bool OverrideYRange { get; set; }Returns
System.Boolean
YRange
Section titled “YRange”public Vector2 YRange { get; set; }Returns
UnityEngine.Vector2
OverrideZRange
Section titled “OverrideZRange”public bool OverrideZRange { get; set; }Returns
System.Boolean
ZRange
Section titled “ZRange”public Vector2 ZRange { get; set; }Returns
UnityEngine.Vector2