SelectionRenderData
public struct SelectionRenderDataSelection overlay geometry (crosshair + dot intersections).
Fields
Section titled “Fields”
PlotArea
Section titled “PlotArea”public Rect PlotAreaReturns
UnityEngine.Rect
SelectedIndex
Section titled “SelectedIndex”public int SelectedIndexReturns
System.Int32
public float XReturns
System.Single
RuleColor
Section titled “RuleColor”public Color RuleColorReturns
UnityEngine.Color
RuleWidth
Section titled “RuleWidth”public float RuleWidthReturns
System.Single
ShowDot
Section titled “ShowDot”public bool ShowDotReturns
System.Boolean
DotRadius
Section titled “DotRadius”public float DotRadiusReturns
System.Single
DotColor
Section titled “DotColor”public Color DotColorReturns
UnityEngine.Color
IntersectionPoints
Section titled “IntersectionPoints”public IReadOnlyList<Vector2> IntersectionPointsReturns
System.Collections.Generic.IReadOnlyList{UnityEngine.Vector2}