SelectionRenderData
public struct SelectionRenderDataSelection overlay geometry (crosshair + dot intersections).
Fields
Section titled “Fields”
PlotArea
Section titled “PlotArea”public Rect PlotAreaNo description is available for this member.
Returns
UnityEngine.Rect — No return description is available.
SelectedIndex
Section titled “SelectedIndex”public int SelectedIndexNo description is available for this member.
Returns
System.Int32 — No return description is available.
public float XNo description is available for this member.
Returns
System.Single — No return description is available.
RuleColor
Section titled “RuleColor”public Color RuleColorNo description is available for this member.
Returns
UnityEngine.Color — No return description is available.
RuleWidth
Section titled “RuleWidth”public float RuleWidthNo description is available for this member.
Returns
System.Single — No return description is available.
ShowDot
Section titled “ShowDot”public bool ShowDotNo description is available for this member.
Returns
System.Boolean — No return description is available.
DotRadius
Section titled “DotRadius”public float DotRadiusNo description is available for this member.
Returns
System.Single — No return description is available.
DotColor
Section titled “DotColor”public Color DotColorNo description is available for this member.
Returns
UnityEngine.Color — No return description is available.
IntersectionPoints
Section titled “IntersectionPoints”public IReadOnlyList<Vector2> IntersectionPointsNo description is available for this member.
Returns
System.Collections.Generic.IReadOnlyList{UnityEngine.Vector2} — No return description is available.