LedBoardInput
public class LedBoardInput : VisualElementFeeds the LedBoardElement it is placed in. Its name addresses the board's content: LedBoardInput.Text
replaces the text of the text source with that Source ID, and LedBoardInput.Texture shows in the image source with
that Source ID and in the live input slot of that name. Bind either property to a data source to drive the board
from data.
Fields
Section titled “Fields”
UssClassName
Section titled “UssClassName”public const string UssClassName = "led-board-input"USS class of every board input. The board element's style sheet hides inputs.
Returns
System.String
Constructors
Section titled “Constructors”
LedBoardInput()
Section titled “LedBoardInput()”public LedBoardInput()Properties
Section titled “Properties”
public string Text { get; set; }Text for the text source whose Source ID matches this input's name. Null keeps the authored text, while an empty string clears it.
Returns
System.String
Texture
Section titled “Texture”public Texture Texture { get; set; }Texture for the image source whose Source ID matches this input's name and for the live input slot of that name. Null keeps the authored content.
Returns
UnityEngine.Texture
public LedBoardElement Board { get; }The board element this input feeds, or null while it is outside one.
Returns
LEDStudio.LedBoardElement