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LedCompositionLayer

StructLEDStudioLEDStudio
public struct LedCompositionLayer

Describes one composition layer’s source or live-input binding, normalized placement, fit mode, opacity, priority, and visibility.

public string Name

Returns

System.String

public string SourceId

Returns

System.String

public string InputName

Returns

System.String

public LedSourceAsset Source

Returns

LEDStudio.LedSourceAsset

public Rect Zone

Returns

UnityEngine.Rect

public LedFitMode FitMode

Returns

LEDStudio.LedFitMode

public LedReductionMode ReductionOverride

Returns

LEDStudio.LedReductionMode

public int Priority

Returns

System.Int32

public float Opacity

Returns

System.Single

public bool UseReductionOverride

Returns

System.Boolean

public bool UsesLiveInput { get; }

Returns

System.Boolean