LedCompositionLayer
public struct LedCompositionLayerDescribes one composition layer’s source or live-input binding, normalized placement, fit mode, opacity, priority, and visibility.
Fields
Section titled “Fields”
public string NameReturns
System.String
SourceId
Section titled “SourceId”public string SourceIdReturns
System.String
InputName
Section titled “InputName”public string InputNameReturns
System.String
Source
Section titled “Source”public LedSourceAsset SourceReturns
LEDStudio.LedSourceAsset
public Rect ZoneReturns
UnityEngine.Rect
FitMode
Section titled “FitMode”public LedFitMode FitModeReturns
LEDStudio.LedFitMode
ReductionOverride
Section titled “ReductionOverride”public LedReductionMode ReductionOverrideReturns
LEDStudio.LedReductionMode
Priority
Section titled “Priority”public int PriorityReturns
System.Int32
Opacity
Section titled “Opacity”public float OpacityReturns
System.Single
UseReductionOverride
Section titled “UseReductionOverride”public bool UseReductionOverrideReturns
System.Boolean
Properties
Section titled “Properties”
UsesLiveInput
Section titled “UsesLiveInput”public bool UsesLiveInput { get; }Returns
System.Boolean