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LedDefectEntry

StructLEDStudioLEDStudio
public struct LedDefectEntry

Describes one simulated dead, stuck, dim, or intermittent LED defect.

[Tooltip("Defect behavior to apply to selected emitters or regions.")]
public LedDefectMode Mode

Returns

LEDStudio.LedDefectMode

[Tooltip("Emitter channel or region affected by this defect entry.")]
public LedDefectTarget Target

Returns

LEDStudio.LedDefectTarget

[Tooltip("Fraction of eligible emitters affected by this entry.")]
[Range(0, 1)]
public float CoveragePercent

Returns

System.Single

[Tooltip("Minimum defect severity for randomized entries.")]
[Range(0, 1)]
public float SeverityMin

Returns

System.Single

[Tooltip("Maximum defect severity for randomized entries.")]
[Range(0, 1)]
public float SeverityMax

Returns

System.Single

[Tooltip("Flicker duty cycle minimum (0..1)")]
[Range(0, 1)]
public float DutyCycleMin

Returns

System.Single

[Tooltip("Flicker duty cycle maximum (0..1)")]
[Range(0, 1)]
public float DutyCycleMax

Returns

System.Single

[Tooltip("Stuck color override (for StuckColor mode)")]
public Color StuckColorOverride

Returns

UnityEngine.Color