LedDefectEntry
public struct LedDefectEntryDescribes one simulated dead, stuck, dim, or intermittent LED defect.
Fields
Section titled “Fields”
[Tooltip("Defect behavior to apply to selected emitters or regions.")]public LedDefectMode ModeReturns
LEDStudio.LedDefectMode
Target
Section titled “Target”[Tooltip("Emitter channel or region affected by this defect entry.")]public LedDefectTarget TargetReturns
LEDStudio.LedDefectTarget
CoveragePercent
Section titled “CoveragePercent”[Tooltip("Fraction of eligible emitters affected by this entry.")][Range(0, 1)]public float CoveragePercentReturns
System.Single
SeverityMin
Section titled “SeverityMin”[Tooltip("Minimum defect severity for randomized entries.")][Range(0, 1)]public float SeverityMinReturns
System.Single
SeverityMax
Section titled “SeverityMax”[Tooltip("Maximum defect severity for randomized entries.")][Range(0, 1)]public float SeverityMaxReturns
System.Single
DutyCycleMin
Section titled “DutyCycleMin”[Tooltip("Flicker duty cycle minimum (0..1)")][Range(0, 1)]public float DutyCycleMinReturns
System.Single
DutyCycleMax
Section titled “DutyCycleMax”[Tooltip("Flicker duty cycle maximum (0..1)")][Range(0, 1)]public float DutyCycleMaxReturns
System.Single
StuckColorOverride
Section titled “StuckColorOverride”[Tooltip("Stuck color override (for StuckColor mode)")]public Color StuckColorOverrideReturns
UnityEngine.Color