LedDefectEntry
public struct LedDefectEntryDescribes one simulated dead, stuck, dim, or intermittent LED defect.
Fields
Section titled “Fields”
public LedDefectMode ModeReturns
LEDStudio.LedDefectMode
Target
Section titled “Target”public LedDefectTarget TargetReturns
LEDStudio.LedDefectTarget
CoveragePercent
Section titled “CoveragePercent”public float CoveragePercentReturns
System.Single
SeverityMin
Section titled “SeverityMin”public float SeverityMinReturns
System.Single
SeverityMax
Section titled “SeverityMax”public float SeverityMaxReturns
System.Single
DutyCycleMin
Section titled “DutyCycleMin”public float DutyCycleMinReturns
System.Single
DutyCycleMax
Section titled “DutyCycleMax”public float DutyCycleMaxReturns
System.Single
StuckColorOverride
Section titled “StuckColorOverride”public Color StuckColorOverrideReturns
UnityEngine.Color