LedLiveInputBinding
public struct LedLiveInputBindingMaps a named composition input to a live scene source component or texture.
Fields
Section titled “Fields”
InputName
Section titled “InputName”public string InputNameReturns
System.String
SourceComponent
Section titled “SourceComponent”public LedDataSourceBase SourceComponentReturns
LEDStudio.LedDataSourceBase
Texture
Section titled “Texture”public Texture TextureReturns
UnityEngine.Texture