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LedPlaylistSourcePlacement

StructLEDStudioLEDStudio
public struct LedPlaylistSourcePlacement

Overrides playlist source placement and reduction without changing the authored source asset.

[Tooltip("Zone rectangle in normalized board space (0..1)")]
public Rect Zone

Returns

UnityEngine.Rect

[Tooltip("How the source is fitted into the layer zone.")]
public LedFitMode FitMode

Returns

LEDStudio.LedFitMode

[Tooltip("Layer opacity")]
[Range(0, 1)]
public float Opacity

Returns

System.Single

[Tooltip("Enable reduction override instead of auto-select")]
public bool UseReductionOverride

Returns

System.Boolean

[Tooltip("Reduction mode used when Use Reduction Override is enabled.")]
public LedReductionMode ReductionOverride

Returns

LEDStudio.LedReductionMode

public static LedPlaylistSourcePlacement Default { get; }

Returns

LEDStudio.LedPlaylistSourcePlacement