LedPlaylistSourcePlacement
public struct LedPlaylistSourcePlacementOverrides playlist source placement and reduction without changing the authored source asset.
Fields
Section titled “Fields”
[Tooltip("Zone rectangle in normalized board space (0..1)")]public Rect ZoneReturns
UnityEngine.Rect
FitMode
Section titled “FitMode”[Tooltip("How the source is fitted into the layer zone.")]public LedFitMode FitModeReturns
LEDStudio.LedFitMode
Opacity
Section titled “Opacity”[Tooltip("Layer opacity")][Range(0, 1)]public float OpacityReturns
System.Single
UseReductionOverride
Section titled “UseReductionOverride”[Tooltip("Enable reduction override instead of auto-select")]public bool UseReductionOverrideReturns
System.Boolean
ReductionOverride
Section titled “ReductionOverride”[Tooltip("Reduction mode used when Use Reduction Override is enabled.")]public LedReductionMode ReductionOverrideReturns
LEDStudio.LedReductionMode
Properties
Section titled “Properties”
Default
Section titled “Default”public static LedPlaylistSourcePlacement Default { get; }Returns
LEDStudio.LedPlaylistSourcePlacement