LedRenderTextureDataSource
[ExecuteAlways][AddComponentMenu("LED Studio/Data Sources/RenderTexture Source")]public sealed class LedRenderTextureDataSource : LedDataSourceBase, ILedSourceFeeds an external RenderTexture into the LED board (e.g. from a camera, a UI canvas, or another render pipeline). Place on the same GameObject as LEDStudio.LedBoardController or a child — it will be auto-discovered.
Methods
Section titled “Methods”
SetRenderTexture(RenderTexture)
Section titled “SetRenderTexture(RenderTexture)”public void SetRenderTexture(RenderTexture rt)Runtime-friendly setter that forwards to the SourceRenderTexture property.
Parameters
| Name | Type |
|---|---|
rt |
UnityEngine.RenderTexture |
Prepare(Vector2Int)
Section titled “Prepare(Vector2Int)”public override void Prepare(Vector2Int targetResolution)Allocates or resizes source resources for the requested logical board resolution.
Parameters
| Name | Type |
|---|---|
targetResolution |
UnityEngine.Vector2Int |
UpdateSource(in TimeStep)
Section titled “UpdateSource(in TimeStep)”public override void UpdateSource(in TimeStep step)Updates time-dependent content using the board’s deterministic simulation step.
Parameters
| Name | Type |
|---|---|
step |
ImpossibleRobert.Common.Timing.TimeStep |
MarkClean()
Section titled “MarkClean()”public override void MarkClean()Clears dirty state after the compositor consumes the current output.
Release()
Section titled “Release()”public override void Release()Releases textures and other resources owned by the source; repeated calls must be safe.
Constructors
Section titled “Constructors”
LedRenderTextureDataSource()
Section titled “LedRenderTextureDataSource()”public LedRenderTextureDataSource()Properties
Section titled “Properties”
SourceType
Section titled “SourceType”public override LedSourceType SourceType { get; }Returns
LEDStudio.LedSourceType
IsReady
Section titled “IsReady”public override bool IsReady { get; }Returns
System.Boolean
IsDirty
Section titled “IsDirty”public override bool IsDirty { get; }Returns
System.Boolean
OutputTexture
Section titled “OutputTexture”public override Texture OutputTexture { get; }Returns
UnityEngine.Texture
SourceRenderTexture
Section titled “SourceRenderTexture”public RenderTexture SourceRenderTexture { get; set; }Returns
UnityEngine.RenderTexture