LedTimerDataSource
[AddComponentMenu("LED Studio/Data Sources/Timer Source")]public sealed class LedTimerDataSource : LedTextBasedDataSource, ILedSource, ITextBlinkSourceDisplays a countdown timer on the LED board. Place on the same GameObject as LEDStudio.LedBoardController or a child — it will be auto-discovered.
Methods
Section titled “Methods”
SetTime(float)
Section titled “SetTime(float)”public void SetTime(float seconds)Sets the remaining countdown time, clamps it to zero or greater, and refreshes the owning board.
Parameters
| Name | Type | Description |
|---|---|---|
seconds |
System.Single | Remaining time in seconds. |
StartCounting()
Section titled “StartCounting()”public void StartCounting()Starts or resumes the countdown and preserves automatic startup for a subsequently rebuilt source.
StopCounting()
Section titled “StopCounting()”public void StopCounting()Pauses the countdown and disables automatic startup for a subsequently rebuilt source.
CreateSource(Vector2Int)
Section titled “CreateSource(Vector2Int)”protected override void CreateSource(Vector2Int targetResolution)Create the concrete source. Called from LEDStudio.LedTextBasedDataSource.Prepare(UnityEngine.Vector2Int).
Parameters
| Name | Type |
|---|---|
targetResolution |
UnityEngine.Vector2Int |
UpdateSubclassProperties()
Section titled “UpdateSubclassProperties()”protected override void UpdateSubclassProperties()Push subclass-specific inspector changes during LEDStudio.LedTextBasedDataSource.UpdateSource(ImpossibleRobert.Common.Timing.TimeStep%40).
PushSubclassProperties()
Section titled “PushSubclassProperties()”protected override void PushSubclassProperties()Push all subclass-specific fields to the source (called from LEDStudio.LedTextBasedDataSource.OnValidate).
ReleaseSource()
Section titled “ReleaseSource()”protected override void ReleaseSource()Null out the concrete source reference (called from LEDStudio.LedTextBasedDataSource.Release).
Constructors
Section titled “Constructors”
LedTimerDataSource()
Section titled “LedTimerDataSource()”public LedTimerDataSource()Properties
Section titled “Properties”
SourceType
Section titled “SourceType”public override LedSourceType SourceType { get; }Returns
LEDStudio.LedSourceType
StyledSource
Section titled “StyledSource”protected override ITextStyledSource StyledSource { get; }The underlying text-styled source created by the subclass.
Returns
LEDStudio.ITextStyledSource