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LedTimerDataSource

ClassLEDStudioLEDStudio
[AddComponentMenu("LED Studio/Data Sources/Timer Source")]
public sealed class LedTimerDataSource : LedTextBasedDataSource, ILedSource, ITextBlinkSource

Displays a countdown timer on the LED board. Place on the same GameObject as LEDStudio.LedBoardController or a child — it will be auto-discovered.

public override LedSourceType SourceType { get; }

No description is available for this member.

Returns

LEDStudio.LedSourceType — No return description is available.

protected override ITextStyledSource StyledSource { get; }

The underlying text-styled source created by the subclass.

Returns

LEDStudio.ITextStyledSource — No return description is available.

public void SetTime(float seconds)

No description is available for this member.

Parameters

Name Type Description
seconds System.Single
public void StartCounting()

No description is available for this member.

public void StopCounting()

No description is available for this member.

protected override void CreateSource(Vector2Int targetResolution)

Create the concrete source. Called from LEDStudio.LedTextBasedDataSource.Prepare(UnityEngine.Vector2Int).

Parameters

Name Type Description
targetResolution UnityEngine.Vector2Int
protected override void UpdateSubclassProperties()

Push subclass-specific inspector changes during LEDStudio.LedTextBasedDataSource.UpdateSource(ImpossibleRobert.Common.Timing.TimeStep%40).

protected override void PushSubclassProperties()

Push all subclass-specific fields to the source (called from LEDStudio.LedTextBasedDataSource.OnValidate).

protected override void ReleaseSource()

Null out the concrete source reference (called from LEDStudio.LedTextBasedDataSource.Release).