ContourErrorPolicy
public readonly struct ContourErrorPolicyDeclared positional allowances in the set's current coordinate units, not measured error claims.
Fields
Section titled “Fields”
CurrentPolicyRevision
Section titled “CurrentPolicyRevision”public const int CurrentPolicyRevision = 1Returns
System.Int32
Constructors
Section titled “Constructors”
ContourErrorPolicy(float, float, float, float, float)
Section titled “ContourErrorPolicy(float, float, float, float, float)”public ContourErrorPolicy(float flattening, float quantization, float cleanup, float simplification, float coordinateConversion)Declares nonnegative position error allowances for each contour processing step in the current coordinate units.
Parameters
| Name | Type |
|---|---|
flattening |
System.Single |
quantization |
System.Single |
cleanup |
System.Single |
simplification |
System.Single |
coordinateConversion |
System.Single |
Methods
Section titled “Methods”
Equals(ContourErrorPolicy)
Section titled “Equals(ContourErrorPolicy)”public bool Equals(ContourErrorPolicy other)Parameters
| Name | Type |
|---|---|
other |
TextStudio.ThreeD.ContourErrorPolicy |
Returns
System.Boolean
Equals(object)
Section titled “Equals(object)”public override bool Equals(object value)Parameters
| Name | Type |
|---|---|
value |
System.Object |
Returns
System.Boolean
GetHashCode()
Section titled “GetHashCode()”public override int GetHashCode()Returns
System.Int32
Properties
Section titled “Properties”
Flattening
Section titled “Flattening”public float Flattening { get; }Returns
System.Single
Quantization
Section titled “Quantization”public float Quantization { get; }Returns
System.Single
Cleanup
Section titled “Cleanup”public float Cleanup { get; }Returns
System.Single
Simplification
Section titled “Simplification”public float Simplification { get; }Returns
System.Single
CoordinateConversion
Section titled “CoordinateConversion”public float CoordinateConversion { get; }Returns
System.Single
MaximumPositionError
Section titled “MaximumPositionError”public double MaximumPositionError { get; }Returns
System.Double