TextStudio3DAttachmentSample
public readonly struct TextStudio3DAttachmentSampleA topology-stable local-space sample from finalized text geometry.
Properties
Section titled “Properties”
Domain
Section titled “Domain”public TextStudio3DAttachmentDomains Domain { get; }Returns
TextStudio.ThreeD.TextStudio3DAttachmentDomains
ExposurePolicy
Section titled “ExposurePolicy”public TextStudio3DAttachmentExposurePolicy ExposurePolicy { get; }Returns
TextStudio.ThreeD.TextStudio3DAttachmentExposurePolicy
GlyphIndex
Section titled “GlyphIndex”public int GlyphIndex { get; }Returns
System.Int32
LoopIndex
Section titled “LoopIndex”public int LoopIndex { get; }Returns
System.Int32
EntryIndex
Section titled “EntryIndex”public int EntryIndex { get; }Returns
System.Int32
LocalPosition
Section titled “LocalPosition”public Vector3 LocalPosition { get; }Returns
UnityEngine.Vector3
LocalTangent
Section titled “LocalTangent”public Vector3 LocalTangent { get; }Returns
UnityEngine.Vector3
LocalOutwardNormal
Section titled “LocalOutwardNormal”public Vector3 LocalOutwardNormal { get; }Returns
UnityEngine.Vector3
LocalFaceNormal
Section titled “LocalFaceNormal”public Vector3 LocalFaceNormal { get; }Returns
UnityEngine.Vector3
GlyphCoordinate
Section titled “GlyphCoordinate”public Vector2 GlyphCoordinate { get; }Returns
UnityEngine.Vector2
SurfaceMask
Section titled “SurfaceMask”public TextStudioSurfaceMask SurfaceMask { get; }Returns
TextStudio.TextStudioSurfaceMask
ContourProgress
Section titled “ContourProgress”public float ContourProgress { get; }Returns
System.Single
public float Rank { get; }Returns
System.Single
Weight
Section titled “Weight”public float Weight { get; }Returns
System.Single
public uint Seed { get; }Returns
System.UInt32
Generation
Section titled “Generation”public uint Generation { get; }Returns
System.UInt32