TextStudio3DCompanionFamily
public enum TextStudio3DCompanionFamily : byteSource effect families whose build progress or intensity a script can drive.
Fields
Section titled “Fields”
Combustion
Section titled “Combustion”Combustion = 0Living Flame and Ash Deposit.
Returns
TextStudio.ThreeD.TextStudio3DCompanionFamily
CryogenicIce
Section titled “CryogenicIce”CryogenicIce = 1Frost Growth, Snow Accumulation and Ice Glaze.
Returns
TextStudio.ThreeD.TextStudio3DCompanionFamily
ElectricDischarge
Section titled “ElectricDischarge”ElectricDischarge = 2Electric Arc and Sparkle Field intensity.
Returns
TextStudio.ThreeD.TextStudio3DCompanionFamily
Vegetation
Section titled “Vegetation”Vegetation = 3Moss Growth.
Returns
TextStudio.ThreeD.TextStudio3DCompanionFamily
Corrosion
Section titled “Corrosion”Corrosion = 4Rust Bloom.
Returns
TextStudio.ThreeD.TextStudio3DCompanionFamily
Precipitation
Section titled “Precipitation”Precipitation = 5Rain Wet Surface.
Returns
TextStudio.ThreeD.TextStudio3DCompanionFamily