TextStudio3DEffectExecutionRoute
public enum TextStudio3DEffectExecutionRouteHow a prepared effect is scheduled in the renderer.
Fields
Section titled “Fields”
FusedShader
Section titled “FusedShader”FusedShader = 0Returns
TextStudio.ThreeD.TextStudio3DEffectExecutionRoute
SequentialShader
Section titled “SequentialShader”SequentialShader = 1Returns
TextStudio.ThreeD.TextStudio3DEffectExecutionRoute
RetainedGeometry
Section titled “RetainedGeometry”RetainedGeometry = 2Returns
TextStudio.ThreeD.TextStudio3DEffectExecutionRoute
GpuInstances
Section titled “GpuInstances”GpuInstances = 3Returns
TextStudio.ThreeD.TextStudio3DEffectExecutionRoute
AdditionalPass
Section titled “AdditionalPass”AdditionalPass = 4Returns
TextStudio.ThreeD.TextStudio3DEffectExecutionRoute
RendererPropertyFallback
Section titled “RendererPropertyFallback”RendererPropertyFallback = 5Returns
TextStudio.ThreeD.TextStudio3DEffectExecutionRoute
TopologyFallback
Section titled “TopologyFallback”TopologyFallback = 6Returns
TextStudio.ThreeD.TextStudio3DEffectExecutionRoute