TextStudio3DPreparedEffectStats
public readonly struct TextStudio3DPreparedEffectStatsRead-only diagnostics for one renderer’s prepared native-effect plan.
Properties
Section titled “Properties”
CompilationCount
Section titled “CompilationCount”public int CompilationCount { get; }Returns
System.Int32
NativeInvocationCount
Section titled “NativeInvocationCount”public int NativeInvocationCount { get; }Returns
System.Int32
PreparedPlaybackCount
Section titled “PreparedPlaybackCount”public int PreparedPlaybackCount { get; }Returns
System.Int32
FallbackCount
Section titled “FallbackCount”public int FallbackCount { get; }Returns
System.Int32
PlanFingerprint
Section titled “PlanFingerprint”public int PlanFingerprint { get; }Returns
System.Int32
Domains
Section titled “Domains”public TextStudio3DEffectExecutionDomain Domains { get; }Returns
TextStudio.ThreeD.TextStudio3DEffectExecutionDomain
PreparedData
Section titled “PreparedData”public TextStudio3DEffectPreparedData PreparedData { get; }Returns
TextStudio.ThreeD.TextStudio3DEffectPreparedData
PreparationInvalidation
Section titled “PreparationInvalidation”public TextStudio3DEffectPreparationInvalidation PreparationInvalidation { get; }Returns
TextStudio.ThreeD.TextStudio3DEffectPreparationInvalidation
PreparationCount
Section titled “PreparationCount”public int PreparationCount { get; }Returns
System.Int32
PlaybackUpdateCount
Section titled “PlaybackUpdateCount”public int PlaybackUpdateCount { get; }Returns
System.Int32
ClockWriteCount
Section titled “ClockWriteCount”public int ClockWriteCount { get; }Returns
System.Int32
PreparedRecordWriteCount
Section titled “PreparedRecordWriteCount”public int PreparedRecordWriteCount { get; }Returns
System.Int32
PreparedGlyphWriteCount
Section titled “PreparedGlyphWriteCount”public int PreparedGlyphWriteCount { get; }Returns
System.Int32
ScheduledUploadBytes
Section titled “ScheduledUploadBytes”public long ScheduledUploadBytes { get; }Returns
System.Int64
SleepingFrameCount
Section titled “SleepingFrameCount”public int SleepingFrameCount { get; }Returns
System.Int32
SeekCount
Section titled “SeekCount”public int SeekCount { get; }Returns
System.Int32
ReverseFrameCount
Section titled “ReverseFrameCount”public int ReverseFrameCount { get; }Returns
System.Int32
SemanticCacheHitCount
Section titled “SemanticCacheHitCount”public int SemanticCacheHitCount { get; }Returns
System.Int32
TransportActive
Section titled “TransportActive”public bool TransportActive { get; }Returns
System.Boolean