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TextStudio3DPreparedEffectStats

StructTextStudio.ThreeDTextStudio.3D
public readonly struct TextStudio3DPreparedEffectStats

Read-only diagnostics for one renderer’s prepared native-effect plan.

public int CompilationCount { get; }

Returns

System.Int32

public int NativeInvocationCount { get; }

Returns

System.Int32

public int PreparedPlaybackCount { get; }

Returns

System.Int32

public int FallbackCount { get; }

Returns

System.Int32

public int PlanFingerprint { get; }

Returns

System.Int32

public TextStudio3DEffectExecutionDomain Domains { get; }

Returns

TextStudio.ThreeD.TextStudio3DEffectExecutionDomain

public TextStudio3DEffectPreparedData PreparedData { get; }

Returns

TextStudio.ThreeD.TextStudio3DEffectPreparedData

public TextStudio3DEffectPreparationInvalidation PreparationInvalidation { get; }

Returns

TextStudio.ThreeD.TextStudio3DEffectPreparationInvalidation

public int PreparationCount { get; }

Returns

System.Int32

public int PlaybackUpdateCount { get; }

Returns

System.Int32

public int ClockWriteCount { get; }

Returns

System.Int32

public int PreparedRecordWriteCount { get; }

Returns

System.Int32

public int PreparedGlyphWriteCount { get; }

Returns

System.Int32

public long ScheduledUploadBytes { get; }

Returns

System.Int64

public int SleepingFrameCount { get; }

Returns

System.Int32

public int SeekCount { get; }

Returns

System.Int32

public int ReverseFrameCount { get; }

Returns

System.Int32

public int SemanticCacheHitCount { get; }

Returns

System.Int32

public bool TransportActive { get; }

Returns

System.Boolean