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TextStudio3DQualityDecision

StructTextStudio.ThreeDTextStudio.3D
public readonly struct TextStudio3DQualityDecision

The desired and available quality levels with their worst projected error and selection status.

public int DesiredLevel { get; }

Returns

System.Int32

public int EffectiveLevel { get; }

Minus one means no qualifying retained output is available. The decision never constructs geometry.

Returns

System.Int32

public TextStudio3DQualityDecisionStatus Status { get; }

Returns

TextStudio.ThreeD.TextStudio3DQualityDecisionStatus

public double MaximumSilhouettePixels { get; }

Returns

System.Double

public double MaximumNormalErrorDegrees { get; }

Returns

System.Double