TextStudio3DQualityDecisionStatus
public enum TextStudio3DQualityDecisionStatus : byteExplains whether a quality level was qualified, held, unavailable, or needs more evidence.
Fields
Section titled “Fields”
NotEvaluated
Section titled “NotEvaluated”NotEvaluated = 0Returns
TextStudio.ThreeD.TextStudio3DQualityDecisionStatus
Qualified
Section titled “Qualified”Qualified = 1Returns
TextStudio.ThreeD.TextStudio3DQualityDecisionStatus
NeedsPixelBudget
Section titled “NeedsPixelBudget”NeedsPixelBudget = 2Returns
TextStudio.ThreeD.TextStudio3DQualityDecisionStatus
NoCamera
Section titled “NoCamera”NoCamera = 3Returns
TextStudio.ThreeD.TextStudio3DQualityDecisionStatus
SurfaceDetailDemand
Section titled “SurfaceDetailDemand”SurfaceDetailDemand = 4Returns
TextStudio.ThreeD.TextStudio3DQualityDecisionStatus
UnqualifiedGeometry
Section titled “UnqualifiedGeometry”UnqualifiedGeometry = 5Returns
TextStudio.ThreeD.TextStudio3DQualityDecisionStatus
AuthoredCeilingBudgetUnmet
Section titled “AuthoredCeilingBudgetUnmet”AuthoredCeilingBudgetUnmet = 6Returns
TextStudio.ThreeD.TextStudio3DQualityDecisionStatus
MissingCoverage
Section titled “MissingCoverage”MissingCoverage = 7Returns
TextStudio.ThreeD.TextStudio3DQualityDecisionStatus
CoarseningHeld
Section titled “CoarseningHeld”CoarseningHeld = 8Returns
TextStudio.ThreeD.TextStudio3DQualityDecisionStatus