TextStudio3DShaderExecution
[Flags]public enum TextStudio3DShaderExecutionExecution routes a pipeline declares, from static geometry through prepared vertex effects; flags describe capability rather than measured shader support.
Fields
Section titled “Fields”
None = 0Returns
TextStudio.ThreeD.TextStudio3DShaderExecution
Static
Section titled “Static”Static = 1Returns
TextStudio.ThreeD.TextStudio3DShaderExecution
CpuVertices
Section titled “CpuVertices”CpuVertices = 2Returns
TextStudio.ThreeD.TextStudio3DShaderExecution
ExactPrepared
Section titled “ExactPrepared”ExactPrepared = 4Returns
TextStudio.ThreeD.TextStudio3DShaderExecution
PhysicalTransform
Section titled “PhysicalTransform”PhysicalTransform = 8Returns
TextStudio.ThreeD.TextStudio3DShaderExecution
GenericGpuPose
Section titled “GenericGpuPose”GenericGpuPose = 16Returns
TextStudio.ThreeD.TextStudio3DShaderExecution