Skip to content

TextStudio3DShaderExecutionDecision

StructTextStudio.ThreeDTextStudio.3D
public readonly struct TextStudio3DShaderExecutionDecision

A declaration-based scheduling result, not evidence of native shader or packed-format qualification.

public TextStudio3DShaderExecution Execution { get; }

Returns

TextStudio.ThreeD.TextStudio3DShaderExecution

public TextStudio3DShaderVertexLayout Layout { get; }

Returns

TextStudio.ThreeD.TextStudio3DShaderVertexLayout

public TextStudio3DShaderTransport Transport { get; }

Returns

TextStudio.ThreeD.TextStudio3DShaderTransport

public TextStudio3DShaderDecisionReason Reason { get; }

Returns

TextStudio.ThreeD.TextStudio3DShaderDecisionReason

public int MaterialIndex { get; }

Returns

System.Int32

public string Diagnostic { get; }

Returns

System.String

public bool IsExact { get; }

Returns

System.Boolean

public bool IsSupported { get; }

Returns

System.Boolean