TextStudio3DShaderPassRole
[Flags]public enum TextStudio3DShaderPassRoleRoles of authored shader passes; declaring a role does not imply a substitute pass when it is absent.
Fields
Section titled “Fields”
None = 0Returns
TextStudio.ThreeD.TextStudio3DShaderPassRole
Forward
Section titled “Forward”Forward = 1Returns
TextStudio.ThreeD.TextStudio3DShaderPassRole
ForwardAdd
Section titled “ForwardAdd”ForwardAdd = 2Returns
TextStudio.ThreeD.TextStudio3DShaderPassRole
Deferred
Section titled “Deferred”Deferred = 4Returns
TextStudio.ThreeD.TextStudio3DShaderPassRole
Depth = 8Returns
TextStudio.ThreeD.TextStudio3DShaderPassRole
DepthNormals
Section titled “DepthNormals”DepthNormals = 16Returns
TextStudio.ThreeD.TextStudio3DShaderPassRole
Shadow
Section titled “Shadow”Shadow = 32Returns
TextStudio.ThreeD.TextStudio3DShaderPassRole
MotionVectors
Section titled “MotionVectors”MotionVectors = 64Returns
TextStudio.ThreeD.TextStudio3DShaderPassRole
Selection
Section titled “Selection”Selection = 128Returns
TextStudio.ThreeD.TextStudio3DShaderPassRole
Picking
Section titled “Picking”Picking = 256Returns
TextStudio.ThreeD.TextStudio3DShaderPassRole
Meta = 512Returns
TextStudio.ThreeD.TextStudio3DShaderPassRole
Interior
Section titled “Interior”Interior = 1024Returns
TextStudio.ThreeD.TextStudio3DShaderPassRole