Skip to content

TextStudio3DSurfaceFallback

EnumTextStudio.ThreeDTextStudio.3D
[Flags]
public enum TextStudio3DSurfaceFallback : byte

Identifies detail retention or a slower evaluation path used to keep surface queries exact.

None = 0

Returns

TextStudio.ThreeD.TextStudio3DSurfaceFallback

RetainedPrimaryDetail = 1

The actual generated renderer is held at primary detail because semantic variant correspondence is unavailable.

Returns

TextStudio.ThreeD.TextStudio3DSurfaceFallback

NonlinearTriangleEvaluation = 2

Candidate triangles are evaluated through the current-pose owner because an affine acceleration transform is unavailable.

Returns

TextStudio.ThreeD.TextStudio3DSurfaceFallback

RetainedAuthoredQuality = 4

Automatic quality retessellation is suspended at authored canonical detail while surface consumers remain.

Returns

TextStudio.ThreeD.TextStudio3DSurfaceFallback