TextStudio3DSurfaceFallback
[Flags]public enum TextStudio3DSurfaceFallback : byteIdentifies detail retention or a slower evaluation path used to keep surface queries exact.
Fields
Section titled “Fields”
None = 0Returns
TextStudio.ThreeD.TextStudio3DSurfaceFallback
RetainedPrimaryDetail
Section titled “RetainedPrimaryDetail”RetainedPrimaryDetail = 1The actual generated renderer is held at primary detail because semantic variant correspondence is unavailable.
Returns
TextStudio.ThreeD.TextStudio3DSurfaceFallback
NonlinearTriangleEvaluation
Section titled “NonlinearTriangleEvaluation”NonlinearTriangleEvaluation = 2Candidate triangles are evaluated through the current-pose owner because an affine acceleration transform is unavailable.
Returns
TextStudio.ThreeD.TextStudio3DSurfaceFallback
RetainedAuthoredQuality
Section titled “RetainedAuthoredQuality”RetainedAuthoredQuality = 4Automatic quality retessellation is suspended at authored canonical detail while surface consumers remain.
Returns
TextStudio.ThreeD.TextStudio3DSurfaceFallback