TextStudio2DNormalMapEncoding
public enum TextStudio2DNormalMapEncoding : byteHow the source texture encodes tangent-space normals.
Fields
Section titled “Fields”
LinearRgb
Section titled “LinearRgb”LinearRgb = 0Linear RGB stores XYZ as zero through one. Import with sRGB disabled.
Returns
TextStudio.TextStudio2DNormalMapEncoding
UnityNormalMap
Section titled “UnityNormalMap”UnityNormalMap = 1A texture imported using Unity's Normal Map texture type and platform packing.
Returns
TextStudio.TextStudio2DNormalMapEncoding