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TextStudio2DNormalMapEncoding

EnumTextStudioTextStudio
public enum TextStudio2DNormalMapEncoding : byte

How the source texture encodes tangent-space normals.

LinearRgb = 0

Linear RGB stores XYZ as zero through one. Import with sRGB disabled.

Returns

TextStudio.TextStudio2DNormalMapEncoding

UnityNormalMap = 1

A texture imported using Unity's Normal Map texture type and platform packing.

Returns

TextStudio.TextStudio2DNormalMapEncoding