TextStudio2DReflectionSpec
public struct TextStudio2DReflectionSpecOptional glyph-local reflection from a square octahedral radiance map.
Constructors
Section titled “Constructors”
TextStudio2DReflectionSpec(Texture2D, float)
Section titled “TextStudio2DReflectionSpec(Texture2D, float)”public TextStudio2DReflectionSpec(Texture2D map, float strength = 1)Creates a reflection setting from an octahedral radiance map and its environment-color blend strength.
Parameters
| Name | Type |
|---|---|
map |
UnityEngine.Texture2D |
strength |
System.Single |
Properties
Section titled “Properties”
public Texture2D Map { get; }Returns
UnityEngine.Texture2D
Strength
Section titled “Strength”public float Strength { get; }Returns
System.Single
IsEnabled
Section titled “IsEnabled”public bool IsEnabled { get; }Returns
System.Boolean