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TextStudio2DReflectionSpec

StructTextStudioTextStudio
public struct TextStudio2DReflectionSpec

Optional glyph-local reflection from a square octahedral radiance map.

TextStudio2DReflectionSpec(Texture2D, float)

Section titled “TextStudio2DReflectionSpec(Texture2D, float)”
public TextStudio2DReflectionSpec(Texture2D map, float strength = 1)

Creates a reflection setting from an octahedral radiance map and its environment-color blend strength.

Parameters

Name Type
map UnityEngine.Texture2D
strength System.Single

public Texture2D Map { get; }

Returns

UnityEngine.Texture2D

public float Strength { get; }

Returns

System.Single

public bool IsEnabled { get; }

Returns

System.Boolean