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TextStudioPreparedWritingPoint

StructTextStudioTextStudio
public readonly struct TextStudioPreparedWritingPoint

One allocation-free sample in a prepared stroke-distance stream.

public Vector2 Position { get; }

Returns

UnityEngine.Vector2

public Vector2 Tangent { get; }

Returns

UnityEngine.Vector2

public Vector2 Normal { get; }

Returns

UnityEngine.Vector2

public float Pressure { get; }

Returns

System.Single

public float Time { get; }

Returns

System.Single

public float CumulativeDistance { get; }

Returns

System.Single

public float NormalizedDistance { get; }

Returns

System.Single