TextStudioReactionBallisticMotionActionAsset
public sealed class TextStudioReactionBallisticMotionActionAsset : TextStudioReactionActionAssetOne finite, deterministic launch of a renderer-owned retained semantic unit.
Methods
Section titled “Methods”
TryCompile(out ITextStudioReactionCommand, out string)
Section titled “TryCompile(out ITextStudioReactionCommand, out string)”public override bool TryCompile(out ITextStudioReactionCommand command, out string error)Compile and validate without touching scene objects, pools, or live output.
Parameters
| Name | Type |
|---|---|
command |
TextStudio.ITextStudioReactionCommand |
error |
System.String |
Returns
System.Boolean
Constructors
Section titled “Constructors”
TextStudioReactionBallisticMotionActionAsset()
Section titled “TextStudioReactionBallisticMotionActionAsset()”public TextStudioReactionBallisticMotionActionAsset()Properties
Section titled “Properties”
InitialVelocity
Section titled “InitialVelocity”public Vector3 InitialVelocity { get; set; }Returns
UnityEngine.Vector3
Gravity
Section titled “Gravity”public Vector3 Gravity { get; set; }Returns
UnityEngine.Vector3
Scatter
Section titled “Scatter”public float Scatter { get; set; }Returns
System.Single
public float Spin { get; set; }Returns
System.Single
public float Drag { get; set; }Returns
System.Single
ShrinkStart
Section titled “ShrinkStart”public float ShrinkStart { get; set; }Returns
System.Single
public Color Tint { get; set; }Returns
UnityEngine.Color
MaxConcurrent
Section titled “MaxConcurrent”public int MaxConcurrent { get; set; }Returns
System.Int32
MaxUnitsPerChange
Section titled “MaxUnitsPerChange”public int MaxUnitsPerChange { get; set; }Returns
System.Int32