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TextStudioReactionBallisticMotionActionAsset

ClassTextStudioTextStudio
public sealed class TextStudioReactionBallisticMotionActionAsset : TextStudioReactionActionAsset

One finite, deterministic launch of a renderer-owned retained semantic unit.

TryCompile(out ITextStudioReactionCommand, out string)

Section titled “TryCompile(out ITextStudioReactionCommand, out string)”
public override bool TryCompile(out ITextStudioReactionCommand command, out string error)

Compile and validate without touching scene objects, pools, or live output.

Parameters

Name Type
command TextStudio.ITextStudioReactionCommand
error System.String

Returns

System.Boolean

TextStudioReactionBallisticMotionActionAsset()

Section titled “TextStudioReactionBallisticMotionActionAsset()”
public TextStudioReactionBallisticMotionActionAsset()

public Vector3 InitialVelocity { get; set; }

Returns

UnityEngine.Vector3

public Vector3 Gravity { get; set; }

Returns

UnityEngine.Vector3

public float Scatter { get; set; }

Returns

System.Single

public float Spin { get; set; }

Returns

System.Single

public float Drag { get; set; }

Returns

System.Single

public float ShrinkStart { get; set; }

Returns

System.Single

public Color Tint { get; set; }

Returns

UnityEngine.Color

public int MaxConcurrent { get; set; }

Returns

System.Int32

public int MaxUnitsPerChange { get; set; }

Returns

System.Int32