TextStudioReactionLayer
public sealed class TextStudioReactionLayerA finite response. Timing here controls the response, never typewriter progression.
Constructors
Section titled “Constructors”
TextStudioReactionLayer()
Section titled “TextStudioReactionLayer()”public TextStudioReactionLayer()Properties
Section titled “Properties”
public string Id { get; set; }Returns
System.String
public string Name { get; set; }Returns
System.String
Enabled
Section titled “Enabled”public bool Enabled { get; set; }Returns
System.Boolean
public TextStudioReactionTrigger When { get; set; }Returns
TextStudio.TextStudioReactionTrigger
TriggerName
Section titled “TriggerName”public string TriggerName { get; set; }Returns
System.String
public TextStudioReactionTarget Which { get; set; }Returns
TextStudio.TextStudioReactionTarget
Action
Section titled “Action”public TextStudioReactionAction Action { get; set; }Returns
TextStudio.TextStudioReactionAction
EffectSource
Section titled “EffectSource”public TextStudioReactionEffectSource EffectSource { get; set; }Returns
TextStudio.TextStudioReactionEffectSource
Effect
Section titled “Effect”public TextStudioEffectDefinitionAsset Effect { get; set; }Returns
TextStudio.TextStudioEffectDefinitionAsset
EffectId
Section titled “EffectId”public string EffectId { get; set; }Returns
System.String
Signal
Section titled “Signal”public string Signal { get; set; }Returns
System.String
AudioCue
Section titled “AudioCue”public string AudioCue { get; set; }Returns
System.String
CustomAction
Section titled “CustomAction”public TextStudioReactionActionAsset CustomAction { get; set; }Returns
TextStudio.TextStudioReactionActionAsset
TargetBindingKey
Section titled “TargetBindingKey”public string TargetBindingKey { get; set; }Returns
System.String
EnabledInputKey
Section titled “EnabledInputKey”public string EnabledInputKey { get; set; }Returns
System.String
public float Delay { get; set; }Returns
System.Single
Duration
Section titled “Duration”public float Duration { get; set; }Returns
System.Single
Intensity
Section titled “Intensity”public float Intensity { get; set; }Returns
System.Single
Chance
Section titled “Chance”public float Chance { get; set; }Returns
System.Single
Cooldown
Section titled “Cooldown”public float Cooldown { get; set; }Returns
System.Single
Overlap
Section titled “Overlap”public TextStudioReactionOverlap Overlap { get; set; }Returns
TextStudio.TextStudioReactionOverlap
DependsOnId
Section titled “DependsOnId”public string DependsOnId { get; set; }Returns
System.String
DependencyEvent
Section titled “DependencyEvent”public TextStudioReactionDependencyEvent DependencyEvent { get; set; }Returns
TextStudio.TextStudioReactionDependencyEvent