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TextStudioReactionLayer

ClassTextStudioTextStudio
public sealed class TextStudioReactionLayer

A finite response. Timing here controls the response, never typewriter progression.

public TextStudioReactionLayer()

public string Id { get; set; }

Returns

System.String

public string Name { get; set; }

Returns

System.String

public bool Enabled { get; set; }

Returns

System.Boolean

public TextStudioReactionTrigger When { get; set; }

Returns

TextStudio.TextStudioReactionTrigger

public string TriggerName { get; set; }

Returns

System.String

public TextStudioReactionTarget Which { get; set; }

Returns

TextStudio.TextStudioReactionTarget

public TextStudioReactionAction Action { get; set; }

Returns

TextStudio.TextStudioReactionAction

public TextStudioReactionEffectSource EffectSource { get; set; }

Returns

TextStudio.TextStudioReactionEffectSource

public TextStudioEffectDefinitionAsset Effect { get; set; }

Returns

TextStudio.TextStudioEffectDefinitionAsset

public string EffectId { get; set; }

Returns

System.String

public string Signal { get; set; }

Returns

System.String

public string AudioCue { get; set; }

Returns

System.String

public TextStudioReactionActionAsset CustomAction { get; set; }

Returns

TextStudio.TextStudioReactionActionAsset

public string TargetBindingKey { get; set; }

Returns

System.String

public string EnabledInputKey { get; set; }

Returns

System.String

public float Delay { get; set; }

Returns

System.Single

public float Duration { get; set; }

Returns

System.Single

public float Intensity { get; set; }

Returns

System.Single

public float Chance { get; set; }

Returns

System.Single

public float Cooldown { get; set; }

Returns

System.Single

public TextStudioReactionOverlap Overlap { get; set; }

Returns

TextStudio.TextStudioReactionOverlap

public string DependsOnId { get; set; }

Returns

System.String

public TextStudioReactionDependencyEvent DependencyEvent { get; set; }

Returns

TextStudio.TextStudioReactionDependencyEvent