TextStudioReactionSpriteParticlesActionAsset
public sealed class TextStudioReactionSpriteParticlesActionAsset : TextStudioReactionActionAssetEmits bounded sprite particles in a Canvas or UI Toolkit reaction.
Methods
Section titled “Methods”
TryCompile(out ITextStudioReactionCommand, out string)
Section titled “TryCompile(out ITextStudioReactionCommand, out string)”public override bool TryCompile(out ITextStudioReactionCommand command, out string error)Compile and validate without touching scene objects, pools, or live output.
Parameters
| Name | Type |
|---|---|
command |
TextStudio.ITextStudioReactionCommand |
error |
System.String |
Returns
System.Boolean
Constructors
Section titled “Constructors”
TextStudioReactionSpriteParticlesActionAsset()
Section titled “TextStudioReactionSpriteParticlesActionAsset()”public TextStudioReactionSpriteParticlesActionAsset()Properties
Section titled “Properties”
Texture
Section titled “Texture”public Texture2D Texture { get; set; }Sprite sheet shared by all particles in the response.
Returns
UnityEngine.Texture2D
SimulationSpace
Section titled “SimulationSpace”public TextStudioReactionSpriteSimulationSpace SimulationSpace { get; set; }Coordinate frame retained for the response's starting pose.
Returns
TextStudio.TextStudioReactionSpriteSimulationSpace
SpawnShape
Section titled “SpawnShape”public TextStudioReactionSpriteSpawnShape SpawnShape { get; set; }Geometry used to choose a captured event origin for the response.
Returns
TextStudio.TextStudioReactionSpriteSpawnShape