Skip to content

TextStudioReactionSpriteParticlesActionAsset

ClassTextStudioTextStudio
public sealed class TextStudioReactionSpriteParticlesActionAsset : TextStudioReactionActionAsset

Emits bounded sprite particles in a Canvas or UI Toolkit reaction.

TryCompile(out ITextStudioReactionCommand, out string)

Section titled “TryCompile(out ITextStudioReactionCommand, out string)”
public override bool TryCompile(out ITextStudioReactionCommand command, out string error)

Compile and validate without touching scene objects, pools, or live output.

Parameters

Name Type
command TextStudio.ITextStudioReactionCommand
error System.String

Returns

System.Boolean

TextStudioReactionSpriteParticlesActionAsset()

Section titled “TextStudioReactionSpriteParticlesActionAsset()”
public TextStudioReactionSpriteParticlesActionAsset()

public Texture2D Texture { get; set; }

Sprite sheet shared by all particles in the response.

Returns

UnityEngine.Texture2D

public TextStudioReactionSpriteSimulationSpace SimulationSpace { get; set; }

Coordinate frame retained for the response's starting pose.

Returns

TextStudio.TextStudioReactionSpriteSimulationSpace

public TextStudioReactionSpriteSpawnShape SpawnShape { get; set; }

Geometry used to choose a captured event origin for the response.

Returns

TextStudio.TextStudioReactionSpriteSpawnShape