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TextStudioReactionUISparkActionAsset

ClassTextStudioTextStudio
public sealed class TextStudioReactionUISparkActionAsset : TextStudioReactionActionAsset

A bounded, deterministic spark burst drawn by the active UI renderer.

TryCompile(out ITextStudioReactionCommand, out string)

Section titled “TryCompile(out ITextStudioReactionCommand, out string)”
public override bool TryCompile(out ITextStudioReactionCommand command, out string error)

Compile and validate without touching scene objects, pools, or live output.

Parameters

Name Type
command TextStudio.ITextStudioReactionCommand
error System.String

Returns

System.Boolean

public TextStudioReactionUISparkActionAsset()

public int ParticleCount { get; set; }

Returns

System.Int32

public float Travel { get; set; }

Returns

System.Single

public float Size { get; set; }

Returns

System.Single

public Color Color { get; set; }

Returns

UnityEngine.Color

public bool CaptureEventAnchor { get; set; }

Returns

System.Boolean

public int MaxConcurrent { get; set; }

Returns

System.Int32