TextStudioReactionUISparkActionAsset
public sealed class TextStudioReactionUISparkActionAsset : TextStudioReactionActionAssetA bounded, deterministic spark burst drawn by the active UI renderer.
Methods
Section titled “Methods”
TryCompile(out ITextStudioReactionCommand, out string)
Section titled “TryCompile(out ITextStudioReactionCommand, out string)”public override bool TryCompile(out ITextStudioReactionCommand command, out string error)Compile and validate without touching scene objects, pools, or live output.
Parameters
| Name | Type |
|---|---|
command |
TextStudio.ITextStudioReactionCommand |
error |
System.String |
Returns
System.Boolean
Constructors
Section titled “Constructors”
TextStudioReactionUISparkActionAsset()
Section titled “TextStudioReactionUISparkActionAsset()”public TextStudioReactionUISparkActionAsset()Properties
Section titled “Properties”
ParticleCount
Section titled “ParticleCount”public int ParticleCount { get; set; }Returns
System.Int32
Travel
Section titled “Travel”public float Travel { get; set; }Returns
System.Single
public float Size { get; set; }Returns
System.Single
public Color Color { get; set; }Returns
UnityEngine.Color
CaptureEventAnchor
Section titled “CaptureEventAnchor”public bool CaptureEventAnchor { get; set; }Returns
System.Boolean
MaxConcurrent
Section titled “MaxConcurrent”public int MaxConcurrent { get; set; }Returns
System.Int32