CustomPrefabPreviewGenerator
public static class CustomPrefabPreviewGeneratorNo description is available for this type.
Fields
Section titled “Fields”
NO_VISIBLE_CONTENT_REASON
Section titled “NO_VISIBLE_CONTENT_REASON”public const string NO_VISIBLE_CONTENT_REASON = "No visible content detected"No description is available for this member.
Returns
System.String — No return description is available.
Methods
Section titled “Methods”
ClearVFXCache()
Section titled “ClearVFXCache()”public static void ClearVFXCache()No description is available for this member.
Create(string, int, int, PreviewRequest)
Section titled “Create(string, int, int, PreviewRequest)”public static Task<Texture2D> Create(string prefabPath, int size = 128, int frameCount = 1, PreviewRequest previewRequest = null)No description is available for this member.
Parameters
| Name | Type | Description |
|---|---|---|
prefabPath |
System.String | |
size |
System.Int32 | |
frameCount |
System.Int32 | |
previewRequest |
AssetInventory.PreviewRequest |
Returns
System.Threading.Tasks.Task{UnityEngine.Texture2D} — No return description is available.
Create(GameObject, int, int, string, PreviewRequest)
Section titled “Create(GameObject, int, int, string, PreviewRequest)”public static Task<Texture2D> Create(GameObject prefab, int size = 128, int frameCount = 1, string prefabPath = null, PreviewRequest previewRequest = null)No description is available for this member.
Parameters
| Name | Type | Description |
|---|---|---|
prefab |
UnityEngine.GameObject | |
size |
System.Int32 | |
frameCount |
System.Int32 | |
prefabPath |
System.String | |
previewRequest |
AssetInventory.PreviewRequest |
Returns
System.Threading.Tasks.Task{UnityEngine.Texture2D} — No return description is available.
CreateFBX(string, int, int, int, PreviewRequest)
Section titled “CreateFBX(string, int, int, int, PreviewRequest)”public static Task<Texture2D> CreateFBX(string fbxPath, int size = 128, int frameCount = 1, int animationCount = 0, PreviewRequest previewRequest = null)No description is available for this member.
Parameters
| Name | Type | Description |
|---|---|---|
fbxPath |
System.String | |
size |
System.Int32 | |
frameCount |
System.Int32 | |
animationCount |
System.Int32 | |
previewRequest |
AssetInventory.PreviewRequest |
Returns
System.Threading.Tasks.Task{UnityEngine.Texture2D} — No return description is available.
CreateAnim(string, int, int, PreviewRequest, List)
Section titled “CreateAnim(string, int, int, PreviewRequest, List)”public static Task<Texture2D> CreateAnim(string animPath, int size = 128, int frameCount = 1, PreviewRequest previewRequest = null, List<AssetFile> dependencies = null)Creates a preview for a standalone .anim (AnimationClip) file. Unlike FBX, .anim files contain only animation data and require a model to preview on.
Parameters
| Name | Type | Description |
|---|---|---|
animPath |
System.String | Path to the .anim file |
size |
System.Int32 | Preview size in pixels |
frameCount |
System.Int32 | Number of frames (1 for static, more for animated) |
previewRequest |
AssetInventory.PreviewRequest | Optional preview request for metadata storage |
dependencies |
System.Collections.Generic.List{AssetInventory.AssetFile} | List of dependencies that may contain FBX models |
Returns
System.Threading.Tasks.Task{UnityEngine.Texture2D} — No return description is available.
HandleParticleSystems(GameObject)
Section titled “HandleParticleSystems(GameObject)”public static void HandleParticleSystems(GameObject go)No description is available for this member.
Parameters
| Name | Type | Description |
|---|---|---|
go |
UnityEngine.GameObject | |
HandleVFXSystems(GameObject)
Section titled “HandleVFXSystems(GameObject)”public static void HandleVFXSystems(GameObject go)No description is available for this member.
Parameters
| Name | Type | Description |
|---|---|---|
go |
UnityEngine.GameObject | |
GetVFXDuration(GameObject)
Section titled “GetVFXDuration(GameObject)”public static float GetVFXDuration(GameObject go)No description is available for this member.
Parameters
| Name | Type | Description |
|---|---|---|
go |
UnityEngine.GameObject |
Returns
System.Single — No return description is available.
CalculateOptimalParticleTime(GameObject)
Section titled “CalculateOptimalParticleTime(GameObject)”public static float CalculateOptimalParticleTime(GameObject go)No description is available for this member.
Parameters
| Name | Type | Description |
|---|---|---|
go |
UnityEngine.GameObject |
Returns
System.Single — No return description is available.
GetParticleSystemDuration(GameObject)
Section titled “GetParticleSystemDuration(GameObject)”public static float GetParticleSystemDuration(GameObject go)No description is available for this member.
Parameters
| Name | Type | Description |
|---|---|---|
go |
UnityEngine.GameObject |
Returns
System.Single — No return description is available.
GetVisuallyActiveDuration(GameObject)
Section titled “GetVisuallyActiveDuration(GameObject)”public static float GetVisuallyActiveDuration(GameObject go)Returns a shorter duration focused on the visually active period of the effect. For non-looping systems this is the emission phase plus a brief aftermath (25% of max particle lifetime, capped at 0.5s). For looping systems the full duration is used. This prevents animated previews from wasting frames on the dying/fading tail.
Parameters
| Name | Type | Description |
|---|---|---|
go |
UnityEngine.GameObject |
Returns
System.Single — No return description is available.
GetVisuallyActiveDuration(GameObject, out bool)
Section titled “GetVisuallyActiveDuration(GameObject, out bool)”public static float GetVisuallyActiveDuration(GameObject go, out bool isBurstDominated)Returns a shorter duration focused on the visually active period of the effect. Detects burst-only systems (no continuous rateOverTime/rateOverDistance) and uses lastBurstTime + particleLifetime instead of the system duration which may be much longer.
Parameters
| Name | Type | Description |
|---|---|---|
go |
UnityEngine.GameObject | The particle system root GameObject |
isBurstDominated |
System.Boolean | Output: true when majority of systems are burst-only, useful for callers that want to front-load frame distribution. |
Returns
System.Single — No return description is available.
CalculateEffectiveCenterAndScale(Bounds, Vector3, out Vector3, out float)
Section titled “CalculateEffectiveCenterAndScale(Bounds, Vector3, out Vector3, out float)”public static void CalculateEffectiveCenterAndScale(Bounds bounds, Vector3 prefabRoot, out Vector3 effectiveCenter, out float distanceScale)Calculate the effective look-at center and distance scale factor for particle effects where the bounds center is significantly offset from the prefab root. This consolidates the repeated effectiveCenter correction logic into a single method.
Parameters
| Name | Type | Description |
|---|---|---|
bounds |
UnityEngine.Bounds | The particle bounds |
prefabRoot |
UnityEngine.Vector3 | The prefab’s root world position |
effectiveCenter |
UnityEngine.Vector3 | Output: the corrected look-at center |
distanceScale |
System.Single | Output: multiplier for camera distance (0.5–1.0) |
PositionParticleCamera(Bounds, Camera, Vector3)
Section titled “PositionParticleCamera(Bounds, Camera, Vector3)”public static bool PositionParticleCamera(Bounds bounds, Camera camera, Vector3 prefabRoot)Position the camera for a particle effect using the standard particle camera angles and the effectiveCenter correction. This consolidates the repeated inline camera positioning code used in pre-passes and post-emit repositioning.
Parameters
| Name | Type | Description |
|---|---|---|
bounds |
UnityEngine.Bounds | The particle bounds to frame |
camera |
UnityEngine.Camera | The preview camera |
prefabRoot |
UnityEngine.Vector3 | The prefab’s root world position |
Returns
System.Boolean — True if camera was successfully repositioned, false if bounds were invalid
PositionCameraForPrefab(GameObject, Camera, PrefabType, float)
Section titled “PositionCameraForPrefab(GameObject, Camera, PrefabType, float)”public static void PositionCameraForPrefab(GameObject prefab, Camera camera, CustomPrefabPreviewGenerator.PrefabType prefabType, float animationDuration = 0)No description is available for this member.
Parameters
| Name | Type | Description |
|---|---|---|
prefab |
UnityEngine.GameObject | |
camera |
UnityEngine.Camera | |
prefabType |
AssetInventory.CustomPrefabPreviewGenerator.PrefabType | |
animationDuration |
System.Single |