MaterializationMode
public enum MaterializationModeDetermines the materialization strategy for preview generation.
Fields
Section titled “Fields”
None = 0Per-file materialization (traditional path). Each file is materialized and imported individually.
Returns
AssetInventory.MaterializationMode — No return description is available.
Selective
Section titled “Selective”Selective = 1Only dependency-needing files (prefabs, materials, FBX, shaders, etc.) are bulk-imported. Non-dependency files (images, audio, video) use per-file materialization. Best when a small fraction of files need dependency scanning (e.g. 91 FBX out of 85k total).
Returns
AssetInventory.MaterializationMode — No return description is available.
Full = 2All files are bulk-imported in one go with a single AssetDatabase.Refresh. Best when a large fraction of files need dependency scanning.
Returns
AssetInventory.MaterializationMode — No return description is available.