LedCanvasDataSource
[ExecuteAlways][AddComponentMenu("LED Studio/Data Sources/Canvas Source")]public sealed class LedCanvasDataSource : LedDataSourceBase, ILedSourceFeeds uGUI Canvas content into the LED board via a Camera that renders the Canvas to a managed RenderTexture. Assign a Camera that sees the Canvas; the component handles the RenderTexture lifecycle automatically. Place on the same GameObject as LEDStudio.LedBoardController or a child — it will be auto-discovered.
Properties
Section titled “Properties”
SourceType
Section titled “SourceType”public override LedSourceType SourceType { get; }No description is available for this member.
Returns
LEDStudio.LedSourceType — No return description is available.
IsReady
Section titled “IsReady”public override bool IsReady { get; }No description is available for this member.
Returns
System.Boolean — No return description is available.
IsDirty
Section titled “IsDirty”public override bool IsDirty { get; }No description is available for this member.
Returns
System.Boolean — No return description is available.
OutputTexture
Section titled “OutputTexture”public override Texture OutputTexture { get; }No description is available for this member.
Returns
UnityEngine.Texture — No return description is available.
SourceCamera
Section titled “SourceCamera”public Camera SourceCamera { get; set; }No description is available for this member.
Returns
UnityEngine.Camera — No return description is available.
RenderResolution
Section titled “RenderResolution”public Vector2Int RenderResolution { get; set; }No description is available for this member.
Returns
UnityEngine.Vector2Int — No return description is available.
Methods
Section titled “Methods”
SetRenderResolution(Vector2Int)
Section titled “SetRenderResolution(Vector2Int)”public void SetRenderResolution(Vector2Int resolution)No description is available for this member.
Parameters
| Name | Type | Description |
|---|---|---|
resolution |
UnityEngine.Vector2Int | |
Prepare(Vector2Int)
Section titled “Prepare(Vector2Int)”public override void Prepare(Vector2Int targetResolution)No description is available for this member.
Parameters
| Name | Type | Description |
|---|---|---|
targetResolution |
UnityEngine.Vector2Int | |
UpdateSource(in TimeStep)
Section titled “UpdateSource(in TimeStep)”public override void UpdateSource(in TimeStep step)No description is available for this member.
Parameters
| Name | Type | Description |
|---|---|---|
step |
ImpossibleRobert.Common.Timing.TimeStep | |
MarkClean()
Section titled “MarkClean()”public override void MarkClean()No description is available for this member.
Release()
Section titled “Release()”public override void Release()No description is available for this member.