LedCompositionAsset
[CreateAssetMenu(fileName = "NewLEDComposition", menuName = "LED Studio/LED Composition", order = 2)]public class LedCompositionAsset : ScriptableObjectNo description is available for this type.
Fields
Section titled “Fields”
Layers
Section titled “Layers”[Header("Layers")][Tooltip("Content layers. Lower Priority draws first (background), higher Priority draws last (foreground).")]public List<LedCompositionLayer> LayersNo description is available for this member.
Returns
System.Collections.Generic.List{LEDStudio.LedCompositionLayer} — No return description is available.
PreviewResolution
Section titled “PreviewResolution”[Header("Preview")][Tooltip("Authoring reference resolution used by editor previews. Runtime playback scales normalized layers to the board.")][Min(1)]public Vector2Int PreviewResolutionNo description is available for this member.
Returns
UnityEngine.Vector2Int — No return description is available.
Methods
Section titled “Methods”
AddLayer(LedSourceAsset, string, string)
Section titled “AddLayer(LedSourceAsset, string, string)”public void AddLayer(LedSourceAsset source, string name = null, string sourceId = null)No description is available for this member.
Parameters
| Name | Type | Description |
|---|---|---|
source |
LEDStudio.LedSourceAsset | |
name |
System.String | |
sourceId |
System.String | |
AddLiveInputLayer(string, string)
Section titled “AddLiveInputLayer(string, string)”public void AddLiveInputLayer(string inputName, string name = null)No description is available for this member.
Parameters
| Name | Type | Description |
|---|---|---|
inputName |
System.String | |
name |
System.String | |
SortLayersByPriority()
Section titled “SortLayersByPriority()”public void SortLayersByPriority()No description is available for this member.