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LedCompositionAsset

ClassLEDStudioLEDStudio
[CreateAssetMenu(fileName = "NewLEDComposition", menuName = "LED Studio/LED Composition", order = 2)]
public class LedCompositionAsset : ScriptableObject

No description is available for this type.

[Header("Layers")]
[Tooltip("Content layers. Lower Priority draws first (background), higher Priority draws last (foreground).")]
public List<LedCompositionLayer> Layers

No description is available for this member.

Returns

System.Collections.Generic.List{LEDStudio.LedCompositionLayer} — No return description is available.

[Header("Preview")]
[Tooltip("Authoring reference resolution used by editor previews. Runtime playback scales normalized layers to the board.")]
[Min(1)]
public Vector2Int PreviewResolution

No description is available for this member.

Returns

UnityEngine.Vector2Int — No return description is available.

public void AddLayer(LedSourceAsset source, string name = null, string sourceId = null)

No description is available for this member.

Parameters

Name Type Description
source LEDStudio.LedSourceAsset
name System.String
sourceId System.String
public void AddLiveInputLayer(string inputName, string name = null)

No description is available for this member.

Parameters

Name Type Description
inputName System.String
name System.String
public void SortLayersByPriority()

No description is available for this member.