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LedImageDataSource

ClassLEDStudioLEDStudio
[ExecuteAlways]
[AddComponentMenu("LED Studio/Data Sources/Image Source")]
public sealed class LedImageDataSource : LedDataSourceBase, ILedSource

Displays a static image/logo on the LED board. Place on the same GameObject as LEDStudio.LedBoardController or a child — it will be auto-discovered.

public override LedSourceType SourceType { get; }

No description is available for this member.

Returns

LEDStudio.LedSourceType — No return description is available.

public override bool IsReady { get; }

No description is available for this member.

Returns

System.Boolean — No return description is available.

public override bool IsDirty { get; }

No description is available for this member.

Returns

System.Boolean — No return description is available.

public override Texture OutputTexture { get; }

No description is available for this member.

Returns

UnityEngine.Texture — No return description is available.

public Texture2D Texture { get; set; }

No description is available for this member.

Returns

UnityEngine.Texture2D — No return description is available.

public void SetTexture(Texture2D texture)

Runtime-friendly setter that forwards to the Texture property.

Parameters

Name Type Description
texture UnityEngine.Texture2D
public override void Prepare(Vector2Int targetResolution)

No description is available for this member.

Parameters

Name Type Description
targetResolution UnityEngine.Vector2Int
public override void UpdateSource(in TimeStep step)

No description is available for this member.

Parameters

Name Type Description
step ImpossibleRobert.Common.Timing.TimeStep
public override void MarkClean()

No description is available for this member.

public override void Release()

No description is available for this member.