LedLayoutAsset
[CreateAssetMenu(fileName = "NewLayout", menuName = "LED Studio/Layout Asset", order = 2)]public sealed class LedLayoutAsset : ScriptableObjectNo description is available for this type.
Fields
Section titled “Fields”
Layers
Section titled “Layers”[Header("Layers")][Tooltip("Content layers. Lower Priority draws first (background), higher Priority draws last (foreground).")]public List<LedLayoutLayer> LayersNo description is available for this member.
Returns
System.Collections.Generic.List{LEDStudio.LedLayoutLayer} — No return description is available.
SafeAreaMargin
Section titled “SafeAreaMargin”[Header("Safe Area")][Tooltip("Normalized safe area margin from each edge")][Range(0, 0.25)]public float SafeAreaMarginNo description is available for this member.
Returns
System.Single — No return description is available.
ShowSafeAreaOverlay
Section titled “ShowSafeAreaOverlay”[Tooltip("Show safe area overlay in editor preview")]public bool ShowSafeAreaOverlayNo description is available for this member.
Returns
System.Boolean — No return description is available.
Properties
Section titled “Properties”
SafeAreaRect
Section titled “SafeAreaRect”public Rect SafeAreaRect { get; }No description is available for this member.
Returns
UnityEngine.Rect — No return description is available.
Methods
Section titled “Methods”
AddLayer(LedSourceAsset, string, string)
Section titled “AddLayer(LedSourceAsset, string, string)”public void AddLayer(LedSourceAsset source, string name = null, string sourceId = null)No description is available for this member.
Parameters
| Name | Type | Description |
|---|---|---|
source |
LEDStudio.LedSourceAsset | |
name |
System.String | |
sourceId |
System.String | |
SortLayersByPriority()
Section titled “SortLayersByPriority()”public void SortLayersByPriority()No description is available for this member.