Skip to content

LedScoreDataSource

ClassLEDStudioLEDStudio
[AddComponentMenu("LED Studio/Data Sources/Score Source")]
public sealed class LedScoreDataSource : LedTextBasedDataSource, ILedSource, ITextBlinkSource

Displays a scoreboard on the LED board. Place on the same GameObject as LEDStudio.LedBoardController or a child — it will be auto-discovered.

public override LedSourceType SourceType { get; }

No description is available for this member.

Returns

LEDStudio.LedSourceType — No return description is available.

protected override ITextStyledSource StyledSource { get; }

The underlying text-styled source created by the subclass.

Returns

LEDStudio.ITextStyledSource — No return description is available.

public void SetLabels(string homeLabel, string awayLabel)

No description is available for this member.

Parameters

Name Type Description
homeLabel System.String
awayLabel System.String
public void SetScore(string home, string away, string period, string clock)

No description is available for this member.

Parameters

Name Type Description
home System.String
away System.String
period System.String
clock System.String
protected override void CreateSource(Vector2Int targetResolution)

Create the concrete source. Called from LEDStudio.LedTextBasedDataSource.Prepare(UnityEngine.Vector2Int).

Parameters

Name Type Description
targetResolution UnityEngine.Vector2Int
protected override void UpdateSubclassProperties()

Push subclass-specific inspector changes during LEDStudio.LedTextBasedDataSource.UpdateSource(ImpossibleRobert.Common.Timing.TimeStep%40).

protected override void PushSubclassProperties()

Push all subclass-specific fields to the source (called from LEDStudio.LedTextBasedDataSource.OnValidate).

protected override void ReleaseSource()

Null out the concrete source reference (called from LEDStudio.LedTextBasedDataSource.Release).