LedSyncDriver
public static class LedSyncDriverDrives the shared clocks of every LEDStudio.LedSyncManager
group exactly once per frame. Individual boards read the group
clock via LEDStudio.LedSyncManager.GetGroupTime(System.String); they do not
advance time themselves while a group is active so every member
stays in perfect phase.
The driver registers automatically — no scene component is required. In play mode it runs on the first-scene-loaded hook; in the editor it runs on the shared Common tick bridge so authored scenes preview correctly.