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LedSyncDriver

ClassLEDStudioLEDStudio
public static class LedSyncDriver

Drives the shared clocks of every LEDStudio.LedSyncManager group exactly once per frame. Individual boards read the group clock via LEDStudio.LedSyncManager.GetGroupTime(System.String); they do not advance time themselves while a group is active so every member stays in perfect phase.

The driver registers automatically — no scene component is required. In play mode it runs on the first-scene-loaded hook; in the editor it runs on the shared Common tick bridge so authored scenes preview correctly.