Text Studio — 3D API Reference
This reference is generated from the shipped Text Studio — 3D assemblies and their XML documentation.
TextStudio.ThreeD
Section titled “TextStudio.ThreeD”- Back3DSpec — Back-cap closure, tessellation, and relief authoring for one layer.
- BevelJoinType — Bevel join types for polygon offsetting.
- BevelProfile — 2D cross-section of a bevel, swept around a glyph contour. A profile is an ordered list of (offsetXY, offsetZ) samples that define a polyline…
- BevelSides — Which ends of a layer’s extrusion receive a bevel. When layers are stacked, bevels only belong on the outward-facing ends of the overall solid…
- BevelSpec — One end of a layer’s bevel (either front or back cap). Decomposes the old monolithic bevelRadius into the four inputs that authoring tools like…
- Body3DSpec — Depth, cross-section, and sweep authoring for the layer body.
- BodyShell3DMode — Whether the swept glyph body is solid or reduced to a bounded wall shell.
- BodyShell3DSpec — Independent wall recipe for the extruded body cross-section.
- BodySweep3DMode — How the extruded body travels from its back face to its front face.
- BodySweep3DSpec — Body sweep selection independent from front-face treatment.
- BuiltInBevelProfiles — Code-defined library of reusable TextStudio.ThreeD.BevelProfile assets. Instances are lazily allocated as hidden scriptable objects…
- BuiltInBevelProfiles.Id — Enum-friendly IDs for the built-in profiles.
- BuiltInExtrudeStyles — Code-defined 3D extrusion preset library. No shipped .asset files required. Resolved at runtime when no TextStudio.ThreeD.Extrude3DStyle is…
- BuiltInExtrudeStyles.Preset — API type
- BuiltInExtrudeStyles.PresetCategory — API type
- BuiltInExtrudeStyles.Recipe — Public-data description of a built-in style. Every call to TextStudio.ThreeD.BuiltInExtrudeStyles.GetRecipe(TextStudio.ThreeD.BuiltInExtrudeStyles.Pr…
- BuiltInMaterials — Shared runtime material library used by the built-in 3D styles. Shipped material assets live under Resources so they can be resolved from any Asset…
- BuiltInMaterialSets — Curated, package-relative material sets for beginner-friendly surface styling.
- BuiltInMaterialSets.Preset — API type
- Cap3DMode — Whether one end of the extruded layer is closed by a cap or intentionally open.
- CapRefinement3DMode — Controls how a closed cap is tessellated before optional relief deformation.
- CapRefinement3DSpec — Independent topology refinement recipe for one closed cap.
- Character3D — Single character entry in a 3D font. Supports both prebuilt meshes and runtime generation.
- CompiledTextStudio3DStyle — Validated, resolved snapshot consumed by the runtime geometry pipeline. Authored stroke inheritance is flattened once when the style changes rather…
- Contour3DSpec — Contour selection, expansion, and outline-ring authoring for one layer.
- ContourLoop — A single closed contour loop (sequence of 2D points).
- ContourRepeat3DCornerPolicy — Policy applied to sharp points on a repeated contour path.
- ContourRepeat3DDistribution — Rule used to resolve the number of repeated contour attachments.
- ContourRepeat3DProvider — Built-in geometry providers repeated at deterministic physical intervals around contours.
- ContourRepeat3DSpec — Discrete geometry repeated at stable physical intervals around selected cap contours.
- ContourState — Normalized contour data for a single glyph. Outer loops are CCW, inner loops (holes) are CW.
- ContourTube3DSpec — A closed circular or custom cross-section swept around glyph contours.
- ContourTube3DSurface — Terminal cap surfaces that can receive a contour tube.
- Decoration3DProfileRecipe — Built-in cross-sections for material-addressable cap decorations.
- Decoration3DSpec — Geometry attached to or emitted from the primary layer surfaces.
- Deformation3DSpec — Topology-stage deformation applied through the depth of one layer.
- Deformer3DAxis — API type
- Deformer3DSpace — API type
- Deformer3DSpec — An ordered, inspectable deformation operation in a TextStudio.ThreeD.DeformerModule.
- Deformer3DType — API type
- DeformerBounds3D — Bounds and edge falloff used by one mesh deformer. Automatic bounds follow the selected semantic coordinate space; custom bounds are expressed…
- DeformerModule — Applies an ordered stack of continuous, topology-preserving operations to every generated 3D glyph region before mesh assembly.
- DepthShape — Depth-axis shape modifiers applied to the body between bevels. These turn a straight extrusion into a tapered column, twisted shaft, or bulging…
- Edge3DSpec — Bevel and boundary-edge treatment shared by the front and back ends.
- Extrude3DStyle — Reusable 3D text style preset. Controls extrusion, bevels, and material assignment. Create via Assets → Create → Text Studio → 3D → Extrude Style…
- ExtrusionPathAsset — Serializable extrusion-path contract for reusable authoring assets. Implementations must expose a deterministic identity that changes whenever their…
- ExtrusionPathFrameSample — Additional cross-section controls layered over a path’s sampled frame.
- FaceRelief3DMode — Cap-face shaping independent from the layer’s body sweep.
- FaceRelief3DSpec — Controls the relief surface generated across the front cap.
- Font3D — Font ScriptableObject for Text Studio — 3D. Stores prebuilt character meshes and/or raw TTF bytes for runtime generation. Adopted from TGS pattern…
- Font3D.LiveKerningLookup — Live kerning lookup, typically backed by TextStudio.ThreeD.TTFOutlineProvider.GetKerning(System.Int32%2cSystem.Int32). Non-serialized — set at…
- Front3DSpec — Front-cap closure, tessellation, and relief authoring for one layer.
- GlyphMeshData — Raw mesh data for a single generated glyph, before assembly into final Unity Mesh.
- IExtrusionPath — Abstraction for a 3D extrusion path used by TextStudio.ThreeD.BodySweep3DMode.Path. Implementations sample a position + orientation frame at…
- IExtrusionPathCacheIdentity — Stable content identity for extrusion paths that may participate in shared geometry caches. Implementations must change…
- IExtrusionPathFrameProfile — Optional advanced frame contract for an TextStudio.ThreeD.IExtrusionPath. Existing path implementations remain valid without it and receive an open…
- ITextStudio3DAuthoring — Focused authoring and style contract for a Text Studio 3D renderer.
- ITextStudio3DBuilds — Focused geometry build, validation, and prewarming contract.
- ITextStudio3DContourModifier — API type
- ITextStudio3DDecorationProvider — API type
- ITextStudio3DDeformer — API type
- ITextStudio3DFaceReliefProvider — API type
- ITextStudio3DFeedbackOutput — API type
- ITextStudio3DForces — Focused force and physical-letter control contract.
- ITextStudio3DGlyphs — Focused stable-handle contract for querying and changing generated glyph output.
- ITextStudio3DLifecycleModule — API type
- ITextStudio3DPostProcessor — API type
- ITextStudio3DSweepPathProvider — API type
- ITextStudio3DTextInputTarget — API type
- KerningPair — Kerning pair for letter-pair spacing adjustment.
- LayerScope3DMode — Semantic group that receives a layer when its selection matches.
- LayerSelection3DMode — How an authored layer chooses the visible glyphs it affects.
- LayerSelection3DSpec — Selects which visible glyphs receive a layer without changing the layer’s geometry recipe. Selection is evaluated before stacking, so omitted layers…
- LayerStacking3DMode — How an authored layer relates to the preceding depth stack.
- LayoutElementModule — Applies curve-weighted position, rotation, and scale after base text placement and before mesh assembly.
- LayoutModuleScope — API type
- LinearExtrusionPath — Identity path: reproduces the original straight-Z extrusion. Useful as a default and for tests.
- LODParams — Computed LOD parameters for a specific distance/quality band.
- MaterialRegion — Built-in material regions for submesh assignment. Active custom modules may register build-local values beginning after…
- MeshOutputMode — Output modes for 3D mesh assembly.
- Module3DBase — Base class for Text Studio — 3D modules that plug into the TextStudio.ThreeD.TextStudio3DText geometry pipeline. Modules are for genuinely…
- ModuleContext — Context passed to modules during pipeline execution. Contours are detached copies of the font-outline cache, so pre-geometry edits cannot corrupt…
- ModuleExecutionStage — API type
- ModuleVariableType — API type
- PathMaterialMapping3DMode — UV policy for surfaces that travel along an extrusion path.
- Placement3DSpec — Layer-to-layer placement independent from contour and geometry construction.
- QuadraticBezierExtrusionPath — Quadratic Bézier path between (0,0,0) → (0,0,-depth), with an optional mid- control point that bends the path out of the straight line. Useful for…
- QuadraticBezierExtrusionPathAsset — Reusable quadratic extrusion sweep with deterministic content identity. Inspector edits and TextStudio.ThreeD.QuadraticBezierExtrusionPathAsset.Confi…
- QualityTier — Quality tiers for 3D geometry generation.
- QualityTierSelector — LOD-based quality tier selector for Text Studio — 3D rendering. Automatically adjusts geometry quality based on screen-space size.
- SpawnModule — Spawns pooled objects at generated glyph positions after mesh assembly.
- StrokeAlignment — Alignment mode for the stroke (true outline) ring, relative to the source glyph silhouette. Picture a pen of width width tracing the glyph boundary…
- StrokeInheritMode — Cascade policy controlling how a layer’s strokes relate to the previous (already-resolved) layer’s strokes. Works like CSS inheritance: Override…
- StrokeSpec — Parameters for the “true outline” stroke pass. When TextStudio.ThreeD.StrokeSpec.width is greater than zero, the geometry generator replaces the…
- SubmeshRange — A contiguous range of indices corresponding to a single TextStudio.ThreeD.MaterialRegion.
- Surface3DSpec — Material assignments and mapping for every currently supported layer region.
- SurfaceMapping3DMode — Texture-coordinate projection used by one layer’s generated surfaces.
- SurfaceMapping3DOverride — Overrides texture mapping for one built-in semantic surface.
- SurfaceMapping3DSet — Default texture mapping plus optional semantic-surface overrides. Surface boundaries use the same region metadata as materials, exports, LODs, and…
- SurfaceMapping3DSpec — Projection and transform policy for generated surfaces.
- TextStudio3DAnimationBackend — API type
- TextStudio3DAttachmentOrientation — Primary direction used by contour attachments and named socket rotations.
- TextStudio3DBackingShape — Canonical generated backing silhouettes.
- TextStudio3DBoundsBehavior — API type
- TextStudio3DBoundsContourSource — Canonical contour fitted dynamically around the incoming text contour bounds.
- TextStudio3DBuildRequest — API type
- TextStudio3DBuildRequestState — API type
- TextStudio3DBuiltInEffectIds — Stable identifiers for effects included with Text Studio 3D.
- TextStudio3DButton — API type
- TextStudio3DChannels — API type
- TextStudio3DConcurrentPressPolicy — API type
- TextStudio3DContourAsset — Reusable serialized 2D contour data for logos, symbols, and program operands.
- TextStudio3DContourIssue — Problems that make a 2D contour unsafe for deterministic 3D geometry generation.
- TextStudio3DContourLoopInfo — Immutable information about one arc-length-parameterized contour loop.
- TextStudio3DContourProgram — Reusable ordered contour composition. It can begin from the incoming text contour, its fitted bounds, or a contour asset, then apply transformed…
- TextStudio3DContourProgramOperation — One ordered boolean or clipping operation in a contour program.
- TextStudio3DContourProgramSource — Starting contour used by a reusable contour program.
- TextStudio3DContourProgramStep — Serializable parameters for one reusable contour-program operation.
- TextStudio3DContourSample — A position and stable local frame sampled at physical distance along a contour loop.
- TextStudio3DContourSampler — Detached, immutable arc-length parameterization of a canonical contour. Outer loops are indexed first, followed by holes. Sampling wraps around each…
- TextStudio3DContourSourceAsset — Reusable contour source accepted by contour programs.
- TextStudio3DContourTubeProfile — Reusable closed cross-section swept along a glyph contour by TextStudio.ThreeD.ContourTube3DSpec. Points use normalized radial (X) and face-normal…
- TextStudio3DContourUtility — Opt-in contour validation and repair for imported or procedurally authored outline data. Normal text generation does not run this diagnostic pass…
- TextStudio3DContourValidationReport — Detailed result from an explicit contour validation or repair pass.
- TextStudio3DControl — Interaction-system-independent base for spatial controls. Every pointer keeps an independent hover and press session, while controls decide whether…
- TextStudio3DControlLayout — API type
- TextStudio3DControlLayoutMode — API type
- TextStudio3DControlPool — API type
- TextStudio3DControlState — API type
- TextStudio3DControlTheme — API type
- TextStudio3DControlVisual — API type
- TextStudio3DControlVisualKind — API type
- TextStudio3DControlVisualStyle — API type
- TextStudio3DDropdown — API type
- TextStudio3DDwellIndicator — API type
- TextStudio3DEntryCollection — API type
- TextStudio3DEntryCollection.Enumerator — API type
- TextStudio3DEntryView — Read-only view over one generated glyph-layer entry. The view references the active module context and allocates no wrapper objects.
- TextStudio3DFeedbackKind — API type
- TextStudio3DFeedbackRequest — API type
- TextStudio3DFeedbackRequestEvent — API type
- TextStudio3DForceMode — API type
- TextStudio3DGeneratedContourAsset — Reusable procedural backing source for contour programs.
- TextStudio3DGeometryCacheStats — API type
- TextStudio3DGeometryImpact — API type
- TextStudio3DGeometryValidationReport — Aggregate result from validating one or more generated glyph meshes.
- TextStudio3DGeometryValidator — Reusable, allocation-stable validator for generated glyph mesh buffers. One validator instance owns its scratch storage and can be reused across…
- TextStudio3DGlyphCollection — API type
- TextStudio3DGlyphCollection.Enumerator — API type
- TextStudio3DGlyphEntryCollection — API type
- TextStudio3DGlyphEntryCollection.Enumerator — API type
- TextStudio3DGlyphHandle — API type
- TextStudio3DGlyphHandleCollection — Allocation-free view of every generated layer entry addressed by a visible-glyph range. Enumerated handles remain stable until the owning renderer…
- TextStudio3DGlyphHandleCollection.Enumerator — API type
- TextStudio3DGlyphRange — Topology-versioned selection of consecutive Text Studio visible glyph identities. The range becomes stale when the renderer replaces or clears its…
- TextStudio3DGlyphView — API type
- TextStudio3DHandedness — API type
- TextStudio3DInputContentType — API type
- TextStudio3DInputField — API type
- TextStudio3DInteractionContext — API type
- TextStudio3DInteractionContextEvent — API type
- TextStudio3DInteractionController — No-code controller that applies a tuned force or motion preset to a Text Studio 3D renderer, optionally tracking a world-space target for continuous…
- TextStudio3DInteractionPhase — API type
- TextStudio3DInteractionPreset — API type
- TextStudio3DInteractionSource — API type
- TextStudio3DKeyboardCommand — API type
- TextStudio3DKeyboardKey — API type
- TextStudio3DLayer — Single layer in a Text Studio — 3D layer stack. Controls extrusion depth, bevels, depth-axis shaping, material assignment, and the layer’s topology…
- TextStudio3DLifecycleEvent — Allocation-free lifecycle notification emitted by TextStudio.ThreeD.TextStudio3DText. A build request ID of zero means the topology was produced by…
- TextStudio3DLifecycleState — API type
- TextStudio3DList — API type
- TextStudio3DMaterialRegionDefinition — Describes one semantic material region registered by a custom 3D module.
- TextStudio3DMaterialRegionRegistry — Per-renderer, per-build registry for semantic regions emitted by custom geometry modules. Built-in region values remain stable at 0-8; custom values…
- TextStudio3DMaterialSet — Reusable material assignments for all built-in 3D surface regions. Applying a set changes materials only and preserves the layer’s mapping policy.
- TextStudio3DMenuAction — UnityEvent-friendly menu command for a 3D Button.
- TextStudio3DMenuActionType — API type
- TextStudio3DMenuController — API type
- TextStudio3DMenuFactory — API type
- TextStudio3DMenuPrefabLibrary — API type
- TextStudio3DMenuTransition — API type
- TextStudio3DMeshChannels — API type
- TextStudio3DMeshDetailPreset — Coordinated polygon-detail presets for procedural 3D text.
- TextStudio3DModuleDescriptor — Immutable capability report for one extension module. The conservative defaults on TextStudio.ThreeD.Module3DBase keep older managed modules safe…
- TextStudio3DModuleRole — API type
- TextStudio3DModuleThreading — API type
- TextStudio3DNamedSocket — A reusable named socket definition. The semantic anchor is resolved from the current rendered glyph, then the offset and Euler rotation are applied…
- TextStudio3DNavigationDirection — API type
- TextStudio3DNavigationGroup — API type
- TextStudio3DNavigationLinks — API type
- TextStudio3DOption — API type
- TextStudio3DOptionEvent — API type
- TextStudio3DOptionPresentation — API type
- TextStudio3DOptionPresentationMode — API type
- TextStudio3DOutlineCacheStats — Observable ownership and lifetime counters for one renderer’s parsed font-provider registry, glyph-outline LRUs, and parser-specific codepoint…
- TextStudio3DPerformanceProfile — API type
- TextStudio3DPlacementPattern — API type
- TextStudio3DPlacementPreset — API type
- TextStudio3DPointerButton — API type
- TextStudio3DPointerCapturePolicy — API type
- TextStudio3DPointerRaycaster — API type
- TextStudio3DPrewarmResult — API type
- TextStudio3DProgressBar — API type
- TextStudio3DProjectThemeSettings — API type
- TextStudio3DReleaseActivationPolicy — API type
- TextStudio3DRepositionHandle — API type
- TextStudio3DRuntimeOverrideFields — API type
- TextStudio3DRuntimeOverrides — API type
- TextStudio3DSelector — API type
- TextStudio3DSlider — API type
- TextStudio3DSocketKind — Semantic anchors available on every current glyph handle.
- TextStudio3DSocketPose — Immutable world-space socket pose resolved from the current rendered glyph state. Direct semantic lookup uses the outward normal as up and the face…
- TextStudio3DSpatialGridFlow — API type
- TextStudio3DSpatialKeyboard — API type
- TextStudio3DSpatialPlacement — Component-provided spatial placement for the shared Text Studio placement pipeline. It computes only position/orientation; ordinary Text Studio…
- TextStudio3DSpatialPrefabEntry — API type
- TextStudio3DSpatialPrefabKind — API type
- TextStudio3DStats — API type
- TextStudio3DStyleCompiler — API type
- TextStudio3DStyleDirtyFlags — API type
- TextStudio3DStyleFingerprint — API type
- TextStudio3DStyleIssue — API type
- TextStudio3DStyleIssueSeverity — API type
- TextStudio3DText — 3D text renderer add-on. This component no longer owns text, reveal, placement, animation, font choice, or layout. The central…
- TextStudio3DTextBoundsComposition — How the incoming text contour composes with a generated text-bounds backing.
- TextStudio3DTheme — Reusable project theme that supplies a shared font, prepared 3D font data, default and named extrusion styles, and interaction visuals for themed…
- TextStudio3DThemeAction — UnityEvent-friendly action that applies one theme to a scope.
- TextStudio3DThemeScope — API type
- TextStudio3DThemeStyleBinding — API type
- TextStudio3DThemeStyleVariation — API type
- TextStudio3DToggle — API type
- TextStudio3DWritableBuffer
— Retained writable scratch storage owned by one module context. Request the same element type and slot on later builds to reuse capacity without… - VariableHolder — Typed variables shared by 3D modules on a text object.
- VariableHolder.Variable — API type