BodySweep3DSpec
public struct BodySweep3DSpecBody sweep selection independent from front-face treatment.
Fields
Section titled “Fields”
[Tooltip("Body travel. Linear follows the local depth axis; Path follows the renderer's built-in or custom extrusion path.")]public BodySweep3DMode modeReturns
TextStudio.ThreeD.BodySweep3DMode
minimumSamples
Section titled “minimumSamples”[Tooltip("Minimum number of rings used for a path sweep. Set to 0 to use the path provider's native sample count.")][Range(0, 128)]public int minimumSamplesReturns
System.Int32
materialMapping
Section titled “materialMapping”[Tooltip("Material coordinates on swept sides. Generated keeps the normal glyph mapping; Path Space maps V to physical distance along the sweep.")]public PathMaterialMapping3DMode materialMappingReturns
TextStudio.ThreeD.PathMaterialMapping3DMode
Methods
Section titled “Methods”
Path(int)
Section titled “Path(int)”public static BodySweep3DSpec Path(int minimumSamples = 0)Enables path-based depth sweeping with an optional lower bound on path sampling.
Parameters
| Name | Type |
|---|---|
minimumSamples |
System.Int32 |
Returns
TextStudio.ThreeD.BodySweep3DSpec
Properties
Section titled “Properties”
Linear
Section titled “Linear”public static BodySweep3DSpec Linear { get; }Returns
TextStudio.ThreeD.BodySweep3DSpec